
The Source of Fire in the Ultraman World
奥特曼世界的火种源
- Status
- Completed
- Length
- 12k Words
- Genre
- Light Novel
- Audience
- Male
- Subgenre
- Fan Fiction
- Updated
- 4y ago
- Source
- Qidian
Stats
0Monthly votes
26Recommends
0Fans
4Chapters
Synopsis
Reader comments
Readers also read
I'm Wearing a Love Brain, I'm Going Crazy on the Female Channel
Yu-Gi-Oh!: the BOSS Is Actually Me
My Girlfriend Is a Sheltered Object
The System Made a Mistake, She Is Not My Dog!
The Reborn Fashion King
Start Being a Hunter Today
My Star Templates Are Refreshed Every Week
Fusion of Wolf Spider Genes, Killing Like Crazy on the Russian-Ukrainian Battlefield
Live Forever as a Cat
1899 If You Don't Want to Be a Eunuch, You'll Go to America.
Lord of Winter: Start with Daily Information!
I Am Searching and Fighting in the Fairy World
The Master Is Just a Part-Time Worker.
I Am Planting Trees in All the Heavens and All Realms
Setting outline + full list of power fusion (ultimate complete version·Monster power details) 1. Core setting outline 1. Time travel and origin - Initial time travel: no plug-ins, enter the underground temple of Diga 5,000 years ago, and obtain the bronze divine light rod and the spar of light. Under the influence of the earth's magnetic field in Diga's world view, the basic gene of light is born. The spar of light strengthens gene awakening and the absorption efficiency of magnetic field light particles (non-descendants of Diga, the genetic purity is lower than that of orthodox successors). - Dimension migration: Tiga worldview → Nexus worldview → Xx worldview → Multidimensional Ultraman universe → Marvel worldview. - Core assets: Eternal Core (Dimension Space Core), Exclusive Dimension Space (Enterable + Small Control), Ultraman Stone Statue (Bound to the Core), Eternal World Tree (Dimension Connectivity Hub), Diverse Alien Technology Library, Magic System. - Identity transformation: ordinary time traveler → holder of the power of light → dark Mephistopheles → multi-power fusion → Marvel magician (light and dark magic + Ultraman moves) → interdimensional faith collector → self-made transformer master + monster ability embodiment. 2. Core rules (new monster power settings) - Power system: Power of light + power of darkness + ultimate power + power of time and space (gold dragon and silver dragon) + magic + monster exclusive abilities (including skills + unique attributes) + power of faith + diverse alien technology empowerment, with the eternal core as the total energy source. - Use of monster power: After fusing monster power, you can directly display the signature skills of the corresponding monster. At the same time, you (or the transformed form) will inherit the monster's unique attributes (such as elemental resistance, energy erosion, physical enhancement, etc.); This power can be solidified through cards/badges, or directly retrieved from the dimensional space through a self-made transformer. - Transformation rules: A self-made transformer (integrated with multiple alien technologies + magic) can absorb dimensional space energy, transform into the merged Ultraman form, and can also superimpose monster power (skills + attributes). The transformation intensity of the Marvel world is initially lower than that of the original world view. After defeating the monster, it absorbs its energy and feeds it back to the eternal core, improving core control and transformation/ability strength. 2. The fused Ultraman power (including light/dark form) 1. The power of Ultraman Light - Ultraman Tiga: basic power of light (magnetic field + body), Zaperio light, Lampert light bomb and other moves, body template (X worldview). - Ultraman Noah: The power of sacred light, ultimate attributes, and the ability to travel through space. - Ultraman Galaxy: The power of light polarity and the embodiment of energy. - Ultraman Orb: Fusion of light power and Orb ring adaptability. - Ultraman Trigga (Light Form): The power of the source of light, fighting skill template. 2. The power of Dark Ultraman -Dark Tiga: The power of the origin of darkness, dark fighting skills (Dark Divine Light Rod activation). -Dark Zaki: The power of pure darkness, destructive energy, and dark realm. - Dark Lukiel: The power of dark polarity and energy suppression ability. - Dark Mephistopheles: Mephistopheles' domain, alien beast energy adaptation, claw attack. - Ultraman Trigga (Dark Form): Dark fighting skills, dark light. 3. Fusion of monster power (skills + unique attributes) Monster/Monster Organization Signature Skills Unique Attributes Golden Dragon Monster Organization Searing Dragon Breath, Space-time Tearing Claw, High Temperature Resistance (immune to 80% fire/high temperature damage), Space-time Anchor (it is not affected by low-level space-time distortion) Silver Dragon Monster Organization Cold Dragon Breath, Dimension Shuttle Wave Extreme cold resistance (immune to 80% frost/low temperature damage), space jump (short-distance dimensional travel) Alien beasts (Nexus worldview) corrosive rays, cell phagocytosis, energy erosion (attacks with dark corrosion effects), environmental adaptation (can survive in extreme environments such as vacuum/radiation) Ultraman worldview derivative monsters (Marvel leaked version) destructive light waves, giant collision Physical strengthening (physical defense + strength increase), energy absorption (can absorb low-level attack energy and convert it into own power) 4. Core props and technology/magic system 1. Core auxiliary props - Bronze Divine Light Rod, Dark Divine Light Rod, Genuine Tiga Divine Light Rod, Orb Circle/Dark Circle, Light Crystal, Ultimate Power (Tartarus Cooperation). - Monster cards/badges: solidify monster power (skills + attributes), support the quick retrieval and superimposed use of transformers. 2. Alien Technology Library - Dr. Ax Worldview Technology: Energy conversion, monster data analysis, equipment modularization technology. - Hikari alien technology: Ultra weapon research and development, energy amplification, and weapon accuracy optimization technology. -Teliga world view alien technology: light and dark energy balance, relic power adaptation, time and space anchoring technology. - Black technology of Tiga's world view: mechanical Ultraman design drawings, stone statue energy activation technology. 3. Magic and Transformer System - Magic learned: Marvel magic + light and dark magic taught by Ancient One (a fusion of Ultraman moves + monster skills), which can open up quiet space and shape energy. - Self-made transformer: The core principle is multi-dimensional alien technology + magic array etching + dimensional space energy interface. It can access Ultraman power + monster power (skills + attributes). After defeating the monster, it can strengthen core control and ability output through energy feedback. 5. Dimensional space and cross-dimensional resources 1. Dimension core components - Core energy source: Eternal core (control can be strengthened by defeating monsters). - Connecting Hub: The Eternal World Tree (connecting Marvel and parallel worlds). - Core assets: All Ultraman stone statues in Luluye Ruins, multi-power collection (Ultraman + monsters), multi-dimensional alien technology library, monster/Ultraman cards/emblems. 2. Belief props and resources - Stone statue ring, giant sand mage ring, fruit of life (cultivated in parallel world). 6. Related Key Roles - Cooperators/Guide: Ancient One, Tartarus, Noah. - Enemies/Conflicts: Camilla and her subordinates, alien beasts, aliens invading the Ultraman world, and Marvel-derived monsters. Would you like me to help you add "more skill + attribute fusion settings for classic Ultraman monsters (such as Gorzan, Melba, etc.)", Or design "specific transformation combination cases where Ultraman form and monster power are superimposed"?
Setting outline + full list of power fusion (ultimate complete version·Badge maker) 1. Core setting outline 1. Time travel and origin - Initial time travel: no plug-ins, enter the underground temple of Diga 5,000 years ago, and obtain the bronze divine light rod and the spar of light. Under the influence of the earth's magnetic field in Diga's world view, the basic gene of light is born. The spar of light strengthens gene awakening and the absorption efficiency of magnetic field light particles (non-descendants of Diga, the genetic purity is lower than that of orthodox successors). - Dimension migration: Tiga worldview → Nexus worldview → Xx worldview → Ultraman Zeta worldview → Multi-Ultraman universe → Marvel worldview. - Core assets: Eternal core (core of dimensional space), exclusive dimensional space (accessible + small control), Ultraman stone statue (bound to the core), eternal world tree (dimension connection hub), diverse alien technology library, magic system, Zeta worldview parasite badge maker. - Identity transformation: ordinary time traveler → holder of the power of light → dark Mephisto → multi-power fusion → Marvel magician (light and dark magic + Ultraman moves) → interdimensional faith collector → homemade transformer master + monster ability embodiment + badge mass production controller. 2. Core rules (new badge maker settings) - Power system: Power of light + power of darkness + ultimate power + power of time and space (gold dragon and silver dragon) + magic + monster exclusive abilities (skills + unique attributes) + power of faith + diverse alien technology empowerment, with the eternal core as the total energy source. - Badge maker function: After obtaining the badge maker of the villain parasite in the Zeta worldview, you can quickly mass-produce monster/Ultraman badges without manual condensation; it supports modular input of power (all fused powers can be made with one click), and can analyze newly acquired powers (such as defeating new monsters/contacting new Ultraman) and generating corresponding badges in real time. - Use of monster power: Badges solidified through the badge maker can directly call up monster skills and unique attributes, and can also be superimposed with Ultraman form; the self-made transformer can be adapted to the maker simultaneously to achieve "transformation + badge power loading" with one click. -Transformation rules: A self-made transformer (a fusion of multiple alien technologies + magic + badge maker adaptation technology) absorbs dimensional space energy, transforms into the merged Ultraman form, and superimposes the power of monsters/Ultraman badges. The initial strength of the Marvel world is lower than the original world view. After defeating the monsters, the energy is absorbed to feed back to the eternal core, improving core control and transformation/ability strength. 2. The fused Ultraman power (including light/dark form) 1. The power of Ultraman Light - Ultraman Tiga: basic power of light (magnetic field + body), Zaperio light, Lampert light bomb and other moves, body template (X worldview). - Ultraman Noah: The power of sacred light, ultimate attributes, and the ability to travel through space. - Ultraman Galaxy: The power of light polarity and the embodiment of energy. - Ultraman Orb: Fusion of light power and Orb ring adaptability. - Ultraman Trigga (Light Form): The power of the source of light, fighting skill template. 2. The power of Dark Ultraman -Dark Tiga: The power of the origin of darkness, dark fighting skills (Dark Divine Light Rod activation). -Dark Zaki: The power of pure darkness, destructive energy, and dark realm. - Dark Lukiel: The power of dark polarity and energy suppression ability. - Dark Mephistopheles: Mephistopheles' domain, alien beast energy adaptation, claw attack. - Ultraman Trigga (Dark Form): Dark fighting skills, dark light. 3. Fusion of monster power (skills + unique attributes) Monster/Monster Organization Signature Skills Unique Attributes Golden Dragon Monster Organization Searing Dragon Breath, Space-time Tearing Claw, High Temperature Resistance (immune to 80% fire/high temperature damage), Space-time Anchor (it is not affected by low-level space-time distortion) Silver Dragon Monster Organization Cold Dragon Breath, Dimension Shuttle Wave Extreme cold resistance (immune to 80% frost/low temperature damage), space jump (short-distance dimensional travel) Alien beasts (Nexus worldview) corrosive rays, cell phagocytosis, energy erosion (attacks with dark corrosion effects), environmental adaptation (can survive in extreme environments such as vacuum/radiation) Ultraman worldview derivative monsters (Marvel leaked version) destructive light waves, giant collision Physical strengthening (physical defense + strength increase), energy absorption (can absorb low-level attack energy and convert it into its own power) Zeta worldview classic monsters (supplementary) Gravity rays, electromagnetic pulses, gravity control (locally changing the gravity field), electromagnetic resistance (immunity to electromagnetic interference and low-level electromagnetic attacks) 4. Core props and technology/magic system 1. Core auxiliary props - Basic props: Bronze Divine Light Rod, Dark Divine Light Rod, Genuine Tiga Divine Light Rod, Orb Circle/Dark Circle, Light Crystal, Ultimate Power (Cooperation with Tartarus). - Key props: Zeta worldview parasite badge maker (rapid mass production of badges, modular entry of power, real-time analysis of new powers and badge making), monster/Ultraman cards/badges (solidified power, supports quick retrieval). 2. Alien Technology Library - Dr. Ax Worldview Technology: Energy conversion, monster data analysis, equipment modularization technology. - Hikari alien technology: Ultra weapon research and development, energy amplification, and weapon accuracy optimization technology. -Teliga world view alien technology: light and dark energy balance, relic power adaptation, time and space anchoring technology. - Black technology of Tiga's world view: mechanical Ultraman design drawings, stone statue energy activation technology. - Zeta world view parasite technology: badge power compression, rapid mass production, power analysis and input technology (obtained through the badge maker). 3. Magic and Transformer System - Magic learned: Marvel magic + light and dark magic taught by Ancient One (a fusion of Ultraman moves + monster skills), which can open up quiet space and shape energy. - Self-made transformer: The core principle is multiple alien technology + magic array etching + dimensional space energy interface + badge maker adaptation. It supports one-click transformation + badge power superposition. After defeating monsters, it can strengthen core control and ability output through energy feedback. 5. Dimensional space and cross-dimensional resources 1. Dimension core components - Core energy source: Eternal core (control can be strengthened by defeating monsters). - Connecting Hub: The Eternal World Tree (connecting Marvel and parallel worlds). - Core assets: All Ultraman stone statues in Luluye Ruins, multi-power collection (Ultraman + monsters), multi-dimensional alien technology library, badge maker, massive monsters/Ultraman badges. 2. Belief props and resources - Stone statue ring, giant sand mage ring, fruit of life (cultivated in parallel world). 6. Related Key Roles - Cooperators/Guide: Ancient One, Tartarus, Noah. - Enemies/Conflicts: Camilla and her subordinates, alien beasts, aliens invading the Ultraman world, Marvel-derived monsters, Zeta worldview parasites (original holder of the badge maker). Would you like me to help you design "the specific operation process and mass production efficiency settings of the badge maker", or supplement "the fusion of other core villain powers in the Zeta worldview (skills + attributes)"?
Setting outline + full list of power fusion (ultimate complete version·Double rings and dolls) 1. Core setting outline 1. Time travel and origin - Initial time travel: no plug-ins, enter the underground temple of Diga 5,000 years ago, and obtain the bronze divine light rod and the spar of light. Under the influence of the earth's magnetic field in Diga's world view, the basic gene of light is born. The spar of light strengthens gene awakening and the absorption efficiency of magnetic field light particles (non-descendants of Diga, the genetic purity is lower than that of orthodox successors). - Dimension migration: Tiga worldview → Nexus worldview → Xx worldview → Ultraman Zeta worldview → Multi-Ultraman universe → Marvel worldview. - Core assets: Eternal core (core of dimensional space), exclusive dimensional space (accessible + small-scale manipulation), Ultraman stone statue (bound to the core), eternal world tree (dimension connection hub), diverse alien technology library, magic system, Zeta worldview parasite badge maker, double rings (Orb ring + dark ring). - Identity transformation: ordinary time traveler → holder of the power of light → dark Mephistopheles → multi-power fusion → Marvel magician → cross-dimensional faith collector → homemade transformer master + badge mass production controller + double ring power integrator + doll maker. 2. Core rules (new double rings and doll settings) - Power system: power of light + power of darkness + ultimate power + power of time and space (gold dragon and silver dragon) + magic + monster exclusive abilities (skills + unique attributes) + power of faith + multiple alien technology empowerment + power of double ring fusion + Galaxy & Luki El polar characteristics, with the eternal core as the total energy source. -Double rings + polarity characteristic fusion: Integrate the Orb ring (light fusion) and the dark ring (dark fusion), superimpose the opposite and unified characteristics of Galaxy (light polarity) and dark Lukiel (dark polarity), achieve two-way transformation and strengthening of power, and be compatible with all light/dark attribute powers. -Card/Badge Production: -Cards: Can be quickly condensed through living monsters, dead monsters, and monster body tissues with the help of the power of double rings, solidifying their complete power (skills + attributes); -Badges: Combining the parasite badge maker and double-ring technology, mass-produce badges using monster/Ultraman body tissues, supporting modular loading and superposition. - Doll Manufacturing: Utilize double ring energy + multiple alien technologies to solidify the power and form of monsters/Ultraman into dolls. The dolls can be used as power containers, combat puppets (energy injection is required), or for secondary extraction of power. -Transformation rules: Make your own transformer (combined with multiple alien technologies + magic + double rings + badge maker adaptation), which can absorb dimensional space energy, transform into the merged Ultraman form, superimpose the power of cards/emblems/dolls, the initial strength of the Marvel world is lower than the original world view, after defeating monsters, absorb energy and feed it back to the eternal core, improving core control and ability strength. 2. The fused Ultraman power (including light/dark form + polar characteristics) 1. The power of Ultraman Light - Ultraman Tiga: basic power of light, Zaperi Ao light and other moves, body template. - Ultraman Noah: The power of sacred light, ultimate attributes, and the ability to travel through space. - Ultraman Galaxy: The power of light polarity, energy embodiment, polarity balance adaptation (resonating with Luigi El's characteristics). - Ultraman Orb: Fusion of light power and Orb ring energy adaptability. - Ultraman Trigga (Light Form): The power of the source of light, fighting skill template. 2. The power of Dark Ultraman -Dark Tiga: The power of dark origin, dark fighting skills. -Dark Zaki: The power of pure darkness, destructive energy, and dark realm. - Dark Lukiel: The power of dark polarity, energy suppression ability, polarity opposition strengthening (resonating with the characteristics of the galaxy). - Dark Mephistopheles: Mephistopheles' domain, alien beast energy adaptation, claw attack. - Ultraman Trigga (Dark Form): Dark fighting skills, dark light. 3. The power of core fusion props - Orb Ring: the fusion, transformation and amplification of light power, supporting the superposition of multi-attribute light power. - Dark Circle: The fusion, transformation and erosion of dark power, supporting the superposition of multi-attribute dark power. -Double ring linkage: Unbounded transformation of light and dark forces, offsetting power conflicts, and increasing the upper limit of fusion. 3. Fusion of monster power (skills + unique attributes) Monsters/monster organizations Signature skills Unique attributes Golden dragon monster organization Searing dragon breath, space-time tearing claws High temperature resistance, space-time anchoring Silver dragon monster organization Cold dragon breath, dimension shuttle wave Extreme cold resistance, space jump Alien beast (Nexus) Corrosion ray, cell phagocytosis Energy erosion, environmental adaptation Zeta worldview classic monsters Gravity rays, electromagnetic pulses, gravity control, electromagnetic resistance Diga worldview classic monsters (Golzan) Ultrasonic light, earth movement, earth affinity, physical defense enhancement Diga worldview classic monsters (Melba) Eye rays, high-speed flight, air superiority, piercing attack Marvel derived monsters Destructive light waves, giant collisions, physical strengthening, energy absorption 4. Core props and technology/magic system 1. Core auxiliary props - Basic props: Bronze Divine Light Rod, Dark Divine Light Rod, Genuine Tiga Divine Light Rod, Light Crystal, Ultimate Power (Cooperation with Tartarus). - Key props: - Double rings (Orb ring + dark ring): fusion and transformation of light and dark power, card condensation core; - Zeta parasite badge maker: mass production of badges, modular input of power; - Monster/Ultraman card: solidification of complete power, support for quick retrieval; - Monster/Ultraman badge: mass-produced power carrier, suitable for superposition of transformers; - Monster/Ultraman Doll: Solidified form and power, can be used as a puppet or energy container. 2. Alien Technology Library - Dr. Akers technology: energy conversion, data analysis, equipment modularization; - Hikali technology: Ultra weapon research and development, energy amplification, accuracy optimization; - Teliga worldview technology: light and dark balance, ruins adaptation, time and space anchoring; - Tiga worldview black technology: mechanical Ultraman blueprints, stone statue activation technology; - Zeta parasite technology: badge compression, mass production, power analysis and input; -Double ring related technology: power solidification (card/doll), light and dark conversion technology. 3. Magic and Transformer System - Magic learned: Ancient One Marvel Magic + Light and Dark Magic (a fusion of Ultraman moves + monster skills), which can open up quiet space and shape energy. - Self-made transformer: The core principle is multiple alien technology + magic circle etching + dimensional energy interface + double rings + badge maker adaptation. It supports one-click transformation + card/badge/doll power superposition, and strengthens core control after defeating monsters. 5. Dimensional space and cross-dimensional resources 1. Dimensional core components - Core energy source: Eternal Core (control can be strengthened by defeating monsters); - Connecting hub: Eternal World Tree (connecting Marvel and parallel worlds); - Core assets: Luluye stone statue, multi-power collection, multi-dimensional alien technology library, double rings, badge maker, massive cards/badges/dolls. 2. Belief props and resources - Stone statue ring, giant sand mage ring, fruit of life (cultivated in parallel world). 6. Related key roles - Cooperators/leaders: Ancient One, Tartarus, Noah; - Enemies/conflictors: Camilla and her subordinates, alien beasts, Ultraman world invading aliens, Marvel-derived monsters, Zeta parasite (original holder of the badge maker). Would you like me to help you design "Double Ring Condensation Card/Detailed Process of Making Dolls", or add "Detailed settings of 3 Ultraman/Monster Dolls with different functions (such as combat type, energy storage type)"?