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Although we won today's game, the result of the first set was very frustrating and regretful. After careful consideration, I decided to publish the full story of what happened in the first set today, hoping to get a more fair judgment First of all, the cause of the matter was that JDG chose to pause at the beginning of the team battle at more than 6 minutes and 40 seconds in the first game. At that time we had successfully killed the opponent's mid lane card. The next situation was It is beneficial to us, and our tactical intentions have been fully demonstrated at this time, including going to the middle lane to start a team, clear targets for focusing fire, etc. Then the game entered a long pause time, during which the players had no way to communicate about the game content, but the official judgment on the reason for the pause did not promptly reply to the players on the field and the coaching and management team in the background. We could only wait for the official response quietly (because we were not allowed to take off the headphones, so for a long time The waiting made the white noise of the earphones have a great impact on Xiaohu. He has always suffered from tinnitus. After the first game, he stepped down and reported that the tinnitus had become more serious. Then, after a pause of nearly an hour, we were told that we needed to go to the backstage referee room for communication. The reason for the pause was that the opponent Thresh failed to throw the wall when using the lantern skill. They thought it was a bu9 derivative, and during this long waiting period, the official relied on simulated scene testing. We tried it (simulating the situation where a troll got stuck on a pillar, and then Thresh threw a lantern at the same position). The official told us that after testing it dozens of times, most of them could be thrown through, but there were also several cases where they couldn't be thrown through. R>Tested Thresh's first perspective to verify again for us, and then verified that Thresh's lantern could not be thrown the first time, and then We worked with the official and DG on the position and aspect of Thresh's throwing lantern, as well as Thresh's first perspective mouse pointer. Fang had a long argument, and I want to say something about this: Cha Zhijianli, Miao Yiqianli, since there is no way to completely restore these positions, then why such an obvious skill operation error can be regarded as a g Then the referee team hopes that the three parties of us can reach an agreement as soon as possible, even if it does not affect the progress of the game, but the result of turning back time is completely unacceptable to us, and we completely refuse to match the stage. The reason is that we have believed from the beginning to the end. It was an operational error , just like flashing into a wall, and the same is true for skills stuck in the wall. It is not convincing enough to say that such a situation at the end of the field and position caused such a scene. Wouldn't the mistake cause such a scene? In the end, the official gave us the final result, which is that regardless of whether we can accept the judgment of the bug, they will operate according to the way of going back in time, and the time point of going back in time is 6 minutes and 4,000 seconds, that is It was less than 051 seconds before Thresh threw the lantern. As for the final result of the game, it will have an irreversible impact. In such an unfair situation, I felt very disappointed. Everyone has seen the result of the subsequent team battle, and the changes in the process of the team battle have basically determined the final direction of the first set. Fortunately, after the first set, our mentality did not collapse. After inspiring the coaching staff and players, everyone adjusted their mentality and became more focused and serious. We believed that there were still two sets, and we did it. We tried our best in the last two sets, allowing us to rely on our own efforts to win.