
Online Game Lord Player
网游之领主玩家
- Status
- Completed
- Length
- 1.2M Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Virtual MMORPG
- Updated
- 6y ago
- Source
- Qidian
Stats
0Monthly votes
1.2kRecommends
32Fans
445Chapters
Tags
Synopsis
Reader comments
Readers also read
LOL: the Top Laner Lady Is the Best in the World!
National Voyage, Draw AI Capsules Every Day
LOL: Starting from Simulation to Achieve GOAT
This Demon-Suppressing Company Is a Bit Hard-Core
The Reborn Fashion King
Online Games - Dragon Slayer Wizard
I Walk Alone in the World
Tokyo: Starting from Pretending to Be a Boyfriend
Fusion of Wolf Spider Genes, Killing Like Crazy on the Russian-Ukrainian Battlefield
Online Game Lucky Dragon Knight
Online Game I Can Fuse Bones
I Am the Legendary BOSS
DIY Master
The Wonderful Record of Ten Thousand Immortals
Wilderness Survival Begins with the Zhenyun Stone Monument
Skill
[Research Spirit] When engaged in learning and research occupations, the original chance of understanding will be increased by 1%. Collection and ManufacturingSpeed up by 5% when engaged in collection and manufacturing occupations. Cooked Food DependenceWhen using cooked food, the effect is extended by 10 seconds, and an additional 5% of the current health value is restored. ImitationBe able to learn the skills of other professions Magic SupporterMortals who choose to embrace magic will surely be favored by magic. The normal attack type is converted to long-range, the damage type is converted to magic damage, and it has an attack range of 670. At the same time, the damage caused by normal attacks is determined by magic power. When the damage value does not exceed 100, the damage will be supplemented. The supplemented part of the damage shall not exceed the upper limit of the own attack power and 100. Departure from the normYou choose to use magic power to achieve your own unknown purpose. The magic of the sacrifice can be attached to any item and lasts for 10 seconds. The effect is only 40% of the original effect. The magic is triggered after activation. If an enchanted item has damage, its damage will be covered by the enchanted magic. Evil Spirits AttractedThe priest uses any means to increase his own power and becomes a node that communicates with other worlds, attracting evil spirits from other worlds to follow him. An evil spirit is randomly obtained. This evil spirit will return to the original world every 24 hours and summon a new evil spirit. A sacrifice can have at most one evil spirit at the same time. Roaring Evil Spirit Grade: Blue Excellent Magic Power +6 Magic Value +160 Skill - Evil Spirit Roar: Causes 160 + host level 6 damage to the target, cooling time: 14s. Raging Roar: Reduce all attributes of all surrounding non-friendly units by 5, and immediately restore the host's magic value to the host with the magic value of 10 units of reduced attributes. Cooling time: 30s. Angry Evil Spirit Grade: Blue Excellent HP: 450+10×Character Level Angry Bravery: All damage caused will receive a 5 blood-sucking effect. This effect will be shared with the evil spirit, and the effect will be increased to 25%. Blood Red Claw Strike: Causes 150 + 10 × host level damage to a single target, and restores 50% of the damage value's blood volume. Cooling time: 15s Passive skill: Furious Bite: The angry evil spirit's basic attack will cause 1% of the target's maximum health damage. Reverse rebirth: After the angry evil spirit dies, it will be resurrected with the help of the next corpse killed by the character. [Secret Whispering Evil Spirit] Grade: Blue Excellent HP: 600+15×Character Level Imitation Release: After the host uses a range of skills, it imitates the skill, and releases it again in the original skill casting area 3s later, with a single special effect and only 22% of the full effect. If the imitation release causes a control effect, the skill will enter a 60s cooldown. Magical Rebirth: After the Dark Whispering Evil Spirit dies, it uses 15 magic damage skills and hits the target before resurrecting. Demon SacrificeContribute sacrifices to the demons in the void. Each time you kill a unit, sacrifice it to restore 2.5% Of your maximum health and 6% of your maximum mana, and add a random debuff to your next damaging action. Slaughtering SkillsThe butcher will try to preserve valuable parts of the target as much as possible. The probability of dropping ordinary equipment and materials is increased by 15%, the probability of dropping more advanced equipment and materials is +1%, and the number of ordinary materials dropped is +1. Fresh IngredientsThe butcher will get the desired parts from the target. Animal monsters have a 50% chance of dropping raw food. Soul Absorption·EssenceAbsorb the soul to enhance your own spirit. Each time damage is caused to the enemy, the spirit will be increased by 10 points for 10 seconds. Stack up to 10 times. ExecutionerWhen attacking humanoid creatures, it consumes 5% of its current health and directly executes units with health below 15%. If the target level is higher than level 50, only units with less than 10% health will be executed. If the target level is higher than 80, it can only execute units with less than 5% health. This effect cannot be triggered by any form other than single-target damage, and cannot take effect on elite monsters, town NPCs, players, elite monsters, boss monsters, bosses and other special characters. Sigh of LifeSeeing the true meaning of life, there is no joy or sorrow. Gain one point of life energy every time you kill a unit, up to 600 points of life energy. If the character dies when the life energy reaches the maximum value, all life energy will be consumed continuously to resurrect within 6 seconds. The resurrection time will be affected by the release speed. AuthorityEvery character belonging to the territory will be suppressed by the lord, and the degree of suppression varies according to different characters. Born KingThe lord has a 30% chance of forcibly recruiting subjects in the territory, and a 5% chance of making neutral characters in the territory automatically loyal to the lord. If forced recruitment fails, the character becomes hostile to the lord and leaves his territory. Head of the DragonsThe people in the territory will naturally recognize the lord as the highest authority in the territory. Depending on the individual, the degree of obedience to the call will vary. Extreme RenderingYou can learn compound abnormal status and negative status, and get an additional 3% extra bonus when you get extra bonuses on spirit, intelligence, and charm during combat. Magic EnergyReduce skill consumption by 15% when using active skills, and store the reduced value. When the magic energy is stored to the maximum, using active skills consumes 20% more, gaining 25% release speed and 15% damage increase. During this period, the cooldown of all skills is reduced by 5%. And the consumption is equivalent to the stored mana value increased by the consumption value, until the storage is restarted when all is exhausted. Maximum stored mana value: 1,000,000. When the upper limit of maximum stored mana value is reached, the maximum value is converted to 10,000. Nightmare Warlock Mental ControlFor every 200 points of mental improvement, the magic power is increased by 6.19%, The release speed is increased by 5%, the control duration is increased by 0.1S (special types of control effects do not accept this bonus), the control effect is increased by 3%, magic penetration is increased by 6 points, defense is weakened by 1.1%, And the cumulative effect of mental attributes is accelerated by 31%. [Nightmare Warlock Codex Mastery] When equipping the codex, you will gain an additional 11.6% Magic power, 9.4% Spirit, 10% release speed, and 160% natural mana recovery speed equivalent to the values provided by the equipment codex. You will also gain 10 points of evil attributes and 5 cooldown reduction when equipping the codex. Dream Delivery·NightmareThe nightmare warlock spreads nightmares, randomly generating an effect from dizziness, sleep, slowdown, blindness, poisoning, curse, silence, fear every 17s, lasting 1.5S, and attaching it to attacks without control effects, negative status, and abnormal status, and reducing the target's negative resistance, abnormal status, magic resistance, and defense by 57 points during the duration of the control. (The generation time and resistance reduction effect will change slightly with the improvement of mental attributes and levels) The behavior of nightmare warlocks in relaying nightmares scares others. The lawful camp's basic favorability level towards nightmare warlocks is reduced by two levels, and the reputation effect gained is 40%; the neutral camp's basic favorability level towards nightmare warlocks is reduced by one level, and the reputation effect gained is 70%; the reputation effect gained by nightmare warlocks in the chaotic camp is 90%. The Power of EntanglementThe Nightmare Warlock's basic attack distance is reduced by 275 yards, the skill guidance duration is increased by 40%, and the actual release speed is increased by 1% for every 1.5% Of the release speed gained. Nightmare Warlock's attacks have a resistance reduction effect. Each attack reduces the target's negative resistance and abnormal resistance by 4%, and magic resistance by 3%. This lasts for 5 seconds and can be stacked up to 10 times. The Nightmare Warlock's attack has been enhanced, and the damage of all damage skills has been increased by 13% (this effect will change significantly with the improvement of mental attributes). Seed of FearThe Nightmare Warlock's attack will sow the seeds of fear. Each attack will add a layer of "Fear Prophecy" buff to the target, increasing its movement speed by 20 points (this effect increases with the level), lasting for 6 seconds, with a maximum of 10 layers. When stacked to 10 layers, all layers will be detonated, applying a fear effect to the target with a duration equal to the fraction of the extra movement distance during the period, and causing damage equal to the extra movement distance that ignores defense. After the Seed of Fear is detonated, the Nightmare Warlock will gain a movement speed equal to the target's additional movement distance, and the duration is equal to the actual time the fear takes effect. [Hope pursued in desperate situations] After the Nightmare Warlock enters combat, he gains a shield and defense equal to his spiritual attributes, increases armor and magic resistance equal to a quarter of his spiritual attributes, doubles all other resistances, and cannot accept spiritual bonuses from other characters. [Virtuality and reality] The Nightmare Warlock carries a nightmare clone that is in the dreamland. This clone cannot be selected when it is in the dreamland, and has a basic health value of 1. It deprives the original body of its natural life recovery effect, and provides double the blood recovery effect to the original body, once every 5 seconds. After causing damage for 5 seconds, 15% of the damage will be converted into health, and 75% of the damage will be borne by the main body. If the clone's health is lower than the damage that will be taken, the attack will be fully borne by the main body. The clone will provide a 25 damage reduction for the main body. When the main body suffers fatal damage, it will consume 60% of the remaining mana and convert it into the clone's health. It will immediately restore health equal to 10% of the consumed mana for the main body. This effect will not be refreshed until out of combat. You can switch the main body and the clone, allowing the main body to enter the dreamland, making the main body unselectable. The main body can be switched back at any time, but the cooling time after switching is 180s. If the clone dies during this period, the original body will switch back immediately and cannot be switched until the end of this battle. Carnivorous FeastAfter killing a character, your health and mana will be restored, which is equivalent to 5% of its maximum health and mana. [Shadow Arrow] Causes 140+0.6×Magic damage to a single target, cooling time: 6s. Evil Spirit Shock WaveUse your own evil spirit to cause 170+0.4×Magic damage to a fan-shaped area with a maximum distance of 460 yards in front, and reduce the skill CD of the evil spirit by 50%. Roaring Evil Spirit: After hitting a target, it launches a shock wave again, causing 170+0.1× Magic damage to the first target hit, and then causing 40+0.1× Magic damage to all targets in the fan-shaped area. Increases the cd of each skill of the evil spirit by 25. Angry Evil Spirit: Causes an additional 2.5% Of the maximum health of the first target as damage, and restores the same amount of healing. And resets an evil spirit skill. The Evil Spirit of Doom: There is a 20% chance to reduce the negative resistance and abnormal resistance of all targets within the fan-shaped range by 14%. Code Whispering Evil Spirit: The shock wave will return after reaching the maximum distance, causing 85+0.4×Magic damage. Death CoilAfter chanting for 1.5 Seconds, launch magic to the target area with a maximum distance of 700 yards, causing a confinement effect on up to two targets, lasting 1s, and applying a layer of "death coil" that lasts for 6s to all characters. If the target can be controlled in the next action, a 0.25S confinement effect will be provided after the control effect ends. If the target cannot be controlled, the target's movement speed will be reduced by 16% for 2 seconds. Nightmare Finger Skill introduction: Causes 250+0.6×Mental +0.1 Magic damage to a target within a 450 range, and puts the target into a sleeping state for 3 seconds, with a 25% chance of making the target enter a [Nightmare] state. Nightmare Increases the next damage received by the target to 150%. While waking the target, all negative resistance and abnormal resistance will be halved after the sleeping effect ends, lasting 8 seconds. Cooling time: 26s. Absolute CommandAfter activation, summon all stranded creatures in the territory and issue commands to all of them. According to the content of the instruction, each individual will judge whether to obey based on favorability, loyalty, character and distance from the lord. The establishment under the lord's jurisdiction must obey. Cooling time: 1 hour. Space Transmission ControlOpen a space channel and you can go to or leave the territory. After moving and returning again, you will appear in the same place. Cooling time: 10 minutes. Condensed Murderous AuraCondenses the murderous aura into an entity, causing 175+0.5×Mental magic damage that ignores magic resistance to all targets within 450 yards, causing the target hit to reduce the magic resistance and defense by 40% in the next 15 seconds. Each unit killed reduces the cooldown of this skill by 1.5S. Cooling time: 75s. Starlight Intoxication Skill introduction: Guide a piece of starlight and land in the designated area after 1.5S, causing a 2.5S sleep effect on all targets within 350 yards. After 2.5S, it will cause 340+0.3×Spirit to all characters sleeping due to this skill (the bonus for each Star Lord title is 0.1, And the star does not increase). If the target is attacked and wakes up within 2.5S, it will enter a drunken state with a duration equal to 1/10 of Star-Lord's level. DrunkThrows oneself into chaos, reduces the three speed and slowness effects, and reduces the three speed effects by 12.5%, 25% And 50% respectively according to the degree of drunkenness. ChaosThe moving direction and locking direction rotate counterclockwise, once every 2 seconds, and the skill will cause a 50° deviation in the plane. SluggishAll commands are triggered with a delay of 0.5S. Lonely TravelSelect a unit and teleport the unit to the designated location after 1s. Cooling time: 14s. Rising Hook Soul MessengerSelect a target and mark it for 10 seconds. If the target loses 30% of its maximum health within 10 seconds, a Soul Hook Messenger with attributes equal to 30% of it will be summoned. It is automatically released if you leave the battle or are killed. The Soul Hooker has seven skills: [Tear] [Curse Scythe] [Soul-Draining Technique] [Netherworld Impact] [Soul Body] [Land of Nothingness] [Seducing Souls]. Evil Qi DomainOpens a large area, consuming 42 points of mana per second (10 points of basic damage + 10% mental attribute), mobilizing evil Qi to cause 94 points of damage to all targets within the range (10 points of basic damage + a value equivalent to double the mana consumption), and slowing down the 12% full speed and 54% recovery effect of all other targets in the area. [Ariel Nina's Sigh] After channeling for 2 seconds, summons an Ariel Nina idol, causing 370+0.6*Magic+0.4*Mental damage to the fan-shaped area in front, and silencing all damaged targets for 2.5S. The Ariel Nina Idol cannot move, and neither can the character during this time. Cooling time: 48s. Mana consumption: 10% of maximum mana.
Let me complain here. Author, your introduction has nothing to do with the content. Could you trouble the author to change the introduction? Looking at the introduction, I thought it was a legend of heroes. But when I actually read the novel, I realized that it was like a peak player. So misleading.
You can jump directly to chapter three and start reading. . .
Is that Yun Xiaohan the top player? It feels a bit like...
Brothers are so miserable when they are divided.
Just one review, author, how can you keep writing?
Why is this book called Lord Player? After reading more than ten chapters, I didn't see any hint of Lord.
I would like to give you some advice as an author. For example, if you make the protagonist die and meet the gods, you don't actually need the protagonist to meet the gods. Even if the protagonist dies, depending on the relationship between the protagonist and the game, the protagonist will fight the boss of the Novice Village a hundred times, and yes, he will torture the boss to death. I want you, the author, to write about a mechanical person. That person can be called this name: Silver Leaf. I hope the author accepts all my suggestions. It doesn't matter whether you accept it or not. I hope the author can use this (Silver Leaf) name as a supporting character. OK, finished writing
Liar, 🥵Lord
Why didn't anyone say anything? Has the content been deleted?
This book is still good. Although the beginning is a bit cliche, the overall feeling is pretty good. Come on (ง •̀_•́)ง
I'm here to sit on the sofa
Sofa, come on (ง •̀_•́)ง