
Use the War System to Grab Territory
带着战争系统抢地盘
- Status
- Completed
- Length
- 73k Words
- Genre
- Military
- Audience
- Male
- Subgenre
- War Fantasy
- Updated
- 7y ago
- Source
- Qidian
Stats
0Monthly votes
48Recommends
0Fans
29Chapters
Synopsis
Reader comments
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I saw Red Dragon is a war game and came in. I can't play Red Dragon (a Company of Heroes player), but I think it's fun. I can consider 3-in-1 but it's a bit brain-burning. I hope it's not a eunuch. I'll comment after reading it.
How should I put it? Even if the Eagle Country satellite cannot detect it, it will send battlefield aircraft. It should be equipped with individual anti-aircraft firepower. And I don't know if the 85mm tank can be used. The javelin and stinger should be equipped with it (of course I don't know if the Red Dragon has it.)
You could use more punctuation. Your sentence is too long and it makes my head hurt to read it.
It's impossible to start a mess all at once. You have to take your time. Watch me write slowly. The protagonist always needs to understand something before he can intervene. I had been hesitating about how to write Kara Kingdom so that he could really get into chaos. Later I felt that I was a bit stupid. A novel would be enough. There is no need to be so serious!
There are a few immature suggestions for reference only. First of all, the system text is of course system-based. The game itself is relatively hard-core, so people who watch it will not have much expectations and interest in the love line. It is okay as an adjustment. It would be nice if the early emotional line ends here. At the same time, the people around the protagonist grew up in orphanages and have a certain understanding of the dangers of human nature and the cruelty of society. The silly and sweet scenes and the daily fights between lovers are not in line with the character's personality and identity. Second, blur the background of the protagonist. In the development stage, for the characters in the text, the origin of these troops becomes a mystery, such as secret support from a certain country, etc. Let the protagonist become the spokesperson of a certain big country in the region. This is more conducive to supplementing the loopholes in the article, and can slowly fill them in subsequent development. Once again, there is no need to describe in detail the cold weapon combat and close combat in the article. The detailed description can focus on the mid-term strategic significance, such as the prevention and control system and the matching of ground armor. In addition, because the game is set in the 1980s and 1990s, the weapons and equipment in the article need to be changed and supplemented. The description of individual weapons focuses on the tactical significance. For example, anti-armor missiles, anti-helicopters, anti-fixed-wing, etc. Simply describing weapon data is boring and can easily cause new readers to abandon the book. Finally, I hope the author is in good health, keeps writing, and doesn't go into the palace.
Please give me your opinions
I went to bed at 2 o'clock last night and was woken up by someone at 7 o'clock in the morning. I was confused when I got up and started typing in confusion! As a result, I discovered the mess at night...
I'm looking for a cover that is 600X800 and less than 3M in size.
I have been playing outside these days. I will write when I get home tonight
Author, can you change the introduction? It's so dense that it's best to divide it into paragraphs.
There is a question: What are we going to do in terms of logistics? The main strength of the protagonist still lies in the local people. So, should the equipment be unified into one system? After all, the equipment of the United States and the Soviet Union is not the same system. Think about the logistical pressure brought by the weapons and equipment made by India and other countries. How to organize it?
I'm from the forum, so I'd better support you. Also, the author, your plot foreshadowing feels so confusing. I hope you can write a good work.
Surprised, there is actually a novel related to the war game Red Dragon