
Godhood Without Spending a Dime
0氪封神
- Status
- Ongoing
- Length
- 283k Words
- Genre
- Gaming
- Subgenre
- Virtual MMORPG
- Updated
- 8y ago
- Source
- Qidian
Synopsis
134Chapters
0Votes
5.4kRecs
3.6kFans
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Reader comments 22
Translated by Google Translate

Although the genre is different, I always feel that the title of this book will compete with the next door "Krypton Invincible". . . Funny
The reason why the author can't continue writing is that he found that it is impossible to become a god without spending money, so he became a eunuch.
Damn it, I'm not being picky. Is the author really playing a good game? T is actually a technical profession. It is impossible to have an mmorpg game that only gives T the role of damage resistance, positioning, movement, interruption, forced taunting, damage reduction timing, self-return, and even auxiliary output. The T rider has to do much more than imagined, and the T rider always needs to pay attention to the personnel situation of the entire group. It is a complete core fire brigade role. And then your introduction told me that the protagonist has no talent or skills, so he plays T? Oh my god.
I think it would be better to change the title of the book to Leopard Head Zero Charge
By the way, I also have a collection next door. My name is Krypton Wuwei Sheng, you are enemies, right🤭
Players who don't spend money are ineffective players. Encouraging such players is asking for death. All players are not allowed to approach the game company, it will only go bankrupt.
I say I don't have krypton, but in fact the protagonist has krypton more than anyone else.
There is an invincible guy next door. . . . .
Why should the protagonist choose blood-increasing skills?
To be honest, I don't understand why the author asked the protagonist to choose blood-increasing skills. That 1.5A-1.5B=1.5(A-B) here means that the attack and defense difference remains unchanged, the damage bonus and damage reduction bonus are increased together, and the final damage will become higher. This is true, but is there such a good thing in the game? According to the author, damage reduction is actually adding defense and it is a percentage increase. In my opinion, since damage reduction is adding defense by percentage, it should be stronger in the later stages. In the early stage, the equipment defense is low and the damage reduction bonus does not have much defense. In the later stage, the equipment defense is higher, and the total defense bonus of 30% is higher than the defense of a piece of equipment. So why doesn't the protagonist choose damage reduction instead of choosing a skill that restores health based on the number of attacks, and it has a CD of 60 seconds?
So the question is, how can the T Knight protagonist, who has talent, skills and money to earn money, win←_←