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游戏制作,从套路宝可梦之父开始
Ye Laoshi
Lin Shugu traveled to Tokyo in a parallel world in 1993, when the bubble burst and the economy was sluggish during the Great Depression. At this time, this is the golden age of the development of the game industry. "Pokémon", "Bio", "Monster Hunter"... These IPs that can be called money printing machines have not yet appeared. For Shugu, who has a deep understanding of the game industry and rich development experience, a large blue ocean is waiting for him to develop. So, he took a copycat version of "Palu" and approached the father of "Pokémon"... (The content in the book takes place in a parallel world imagined by the author. It is purely obscene and has no connection with the real world.)
Lin Shugu traveled to Tokyo in a parallel world in 1993, when the bubble burst and the economy was sluggish during the Great Depression. At this time, this is the golden age of the development of the game industry. "Pokémon", "Bio", "Monster Hunter"... These IPs that can be called money printing machines have not yet appeared. For Shugu, who has a deep understanding of the game industry and rich development experience, a large blue ocean is waiting for him to develop. So, he took a copycat version of "Palu" and approached the father of "Pokémon"... (The content in the book takes place in a parallel world imagined by the author. It is purely obscene and has no connection with the real world.)