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Origin of Community
Science Fiction共同体起源
Paper Cranes Don't Eat Fish
In the late 21st century, virtual reality technology is booming, and non-contact brain-computer interfaces are advancing with each passing day. The Calvin School leads the establishment of the Matrix of All Things in an attempt to incorporate all things into the quantum network. At the beginning of the 22nd century, the Matrix of All Things was built. In order to compete for control of the Matrix of All Things, the Quantum Association, represented by scientists, and unknown forces calling themselves "Shadow Agents" used the "Whispering Project" as a chessboard for the game, and launched fierce competitions in the virtual and real worlds. Behind all these conflicts, there seems to be a force that humans do not understand, which is influencing everyone's choices...
In the late 21st century, virtual reality technology is booming, and non-contact brain-computer interfaces are advancing with each passing day. The Calvin School leads the establishment of the Matrix of All Things in an attempt to incorporate all things into the quantum network. At the beginning of the 22nd century, the Matrix of All Things was built. In order to compete for control of the Matrix of All Things, the Quantum Association, represented by scientists, and unknown forces calling themselves "Shadow Agents" used the "Whispering Project" as a chessboard for the game, and launched fierce competitions in the virtual and real worlds. Behind all these conflicts, there seems to be a force that humans do not understand, which is influencing everyone's choices...