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A Guide to Writing a Novel That Doesn't Sell Well

Big Head Horse

119K0

"A Guide to Writing Unsellable Novels" is a collection of Da Touma's works in recent years. The story is exquisite and absurd, full of irony and symbolism. The book is based on the short story of the same name "A Guide to Writing Non-Best-Selling Novels" and fictionalizes a writing class and a writing competition with a prize of 30 million. The eight articles all pretend to be created by these fictitious "authors" from the writing class academy, but they are actually written by Da Touma. The themes of the works are all-encompassing and the styles vary. The author hides under the carefully woven stories and the identities of different writers, showing a new world that is absurd, bizarre and makes you doubt. The novel collection also demonstrates the author's writing ability in novels of different styles, types, and themes. The irony of the content of the story itself, the contrast between the identity of the real author of the story and the fictional author, the fabricated writing class and the current popular literary writing trend are all intertwined, which greatly expresses the absurdity of reality.

King's Game

King's Game

General Fiction

Big Head Horse

137K0

"The King's Game" is the latest collection of novels by writer Da Touma. It contains eight charming short and medium-sized stories, creating a holographic and immersive reading experience of "game × novel". The author uses rich imagination and extensive knowledge, strict logical deduction and deep introspection of reality to construct virtual worlds that are parallel to the real world: the future survival landscape in the giant tower, infectious diseases that cause global panic, conceptual performances that only exist in the brain, the mysterious pill that changes destiny, and the full-language lens that explores the truth of all things... Reading these novels is like experiencing a strange adventure to a different world. The past comes back from the future. Through the intertextual embedding of virtuality and reality, the ingenious connection of historical narratives and personal narratives, and the integration of elements such as fantasy, science fiction, speculation, suspense, and youth subculture, the author responds to universal human predicaments and eternal problems with new experiences, creating highly immersive, huge and bizarre game worlds, thereby revealing the common logical basis of the virtual world and the real world. The eight novels are like keys and handles, opening doors one after another between concept and reality, between history and future, reaching the dark and intricate core of reality through sophisticated literary techniques, and reaffirming the value of life with deconstructive insights.

Guide to the World

Guide to the World

General Fiction

Big Head Horse

21K0

The writer nodded quickly, not daring to look at her. If he had seen her at this time, he might have had time to notice something wrong with her and rush to the door of the dining car to escape. In this way, he can write down the incident completely in the future to make up for his miserable life that he has not yet written a successful work at the age of forty. In fact, the writer hears the prostitute talking, but for a moment his ability to think is shut down. For example, why did a deaf-mute prostitute suddenly start talking? Was she pretending to be deaf or dumb before, or was it a sudden miracle? And what kind of motive led her to create this disaster? These are actually not difficult to guess, but they can inspire countless touching or tragic stories. They are a highly attractive raw material for any creator. For the writer himself, it is naturally an opportunity for a major turning point in his career. But he didn't catch it.

A is Just a Code Name

A is Just a Code Name

General Fiction

Big Head Horse

15K0

A and I, we call playing the killing game "go in and collect the bodies." This is not a big deal. If you have participated in our killing game, you will know why in most of H City, as long as A and I are present, this game has an extra rule: A and I are not allowed to perform the first blow. This rule overrides all rules, including closing your eyes after dark. A is just a code name, you can think of him as anyone. For the convenience of telling the story, we will temporarily call him A. In fact, as long as you enter this circle, you must have heard of A's name. A is funny and witty. During the game, he is often the adjuster of the atmosphere on the court. As long as A is present, the game will be filled with laughter, tension and fun. In this regard, A is the undisputed protagonist.