Flaws cannot be concealed. Flaws are rare in jj, but flaws cannot be ignored for me. I will record them here, maybe one day I want to review them again.
I really want to read an e-sports story where the main character has played in various positions, but the author's emotional line is a bit sloppy. He also created a shell from a parallel world and ended up getting together with Gong from the world after time travel, and then Gong from the previous world went crazy. . . Also, in the second half, a coach talked to the protagonist about hoping that he could be more of a team player, and then the protagonist really reflected on it and felt that this would help him improve. . . No, the main reason for giving the protagonist the Triple Crown status is to see him become invincible and have fun all the way. Watching this part made me feel as uncomfortable as eating a fly.
After falling in love, I became greasy, and then I forgot about FPS. But when a MOBA e-sports player has an accident and the coach takes over, I really feel a little incompetent.
It's a rare soft and cute feeling without "idiot feeling". It's quite cute and the plot is not bad. I remember that something suddenly struck me near the end. Everything else is okay.
It is rare to focus on Xianxia and have the strongest attack. However, although Shou is tempted to attack first, he favors Shou and will give Shou any good things. (Of course, the text says that Shou is a Shou based on the content of the book, and there are countless treasures in the strongest consciousness before he can penetrate the book), but it is still a bit uncomfortable. Gong is a cold and indifferent person, and Shou is a typical character. Long Aotian has never failed to create a character from the beginning to the end, but the character design of Shou is also very flat. Although looking at the whole book, only Shou is worthy of being attacked, but the description of Shou is not charming.
The coach is said to be great, but apart from the BP, he has no sense of presence, and the BP mostly focuses on the players' ideas. There is no post-match review and training routine at all (I quite like the coach, which is a bit disappointing). The team battle skills in the competition are very detailed and very good. However, although the results look good, the protagonist won the championship except for the third place in the Spring Finals, but as long as he played in the semi-finals and finals, he almost won Let's not mention bo5. Even if we win a lot of games, they are as big as the two games we won at 3:1 in the finals of the World Championship. We were at a huge disadvantage and were tenacious in guarding the team. In the last wave of team wins, we pushed away the crystals. In addition, if we set a disadvantage for the jungler, 80% of the time we can grab the dragon. It gives people the feeling that the protagonist team can win with a lot of luck. The actual ability is not very outstanding compared to other strong teams. How can I say it is a bit frustrating?