I've read some of it before, and the plot part is pretty good. It's just that it's too difficult to follow the story, and it's easy to forget things. I'll finish it in one sitting.
Aren't otome games supposed to put the player at the center of the world? Although the name and content are both otome games, where women and men are equal, I have read the full text and can say that it has no sexual connection, because it shows a critical attitude, and the so-called "male protagonists" are all worldview decryption tools.
It's a flawless novel. The protagonist is very subjective and can arrange money well. Finally, the novel is not just about endlessly buying luxury goods and looking at houses. It has a very good look and feel. However, the part where you want to conquer nature becomes boring in the later period, but overall it is still worth watching.
It is a dungeon adventure that focuses on rules and weird stories. Things like studying abroad are quite suitable for writing rules and weird stories. The cultural and geographical differences in different countries, white people, not adapting to the climate, and interacting with people to avoid accidentally stepping on the trap... This is a huge rules and weird story. The copy of Study in Germany is better written. The travel itinerary of the copy of Study in England that I have read so far is really a bit boring, and the rules are vague. I will continue reading when I think about it.
It's actually 3 points, but this thing will affect the final score, so I'll give it an extra star. Playing the villain, I have only watched one world. Many of the plots are flipped versions of "classic plots". The characters are more labeled and the main plot is more abrupt. I look forward to subsequent progress.