The wrong host was bound to the system, and the trade between the alien world and the attack that was originally bound to the system was also very interesting. Points were deducted because the method of convincing the aliens was too taken for granted, but it is not a big problem.
A door is opened in the warehouse, and you can travel between two worlds, learn Feng Shui, and be pampered by two masters in another world. The protagonist's hilarious character makes you smile knowingly.
4.5 Stars. I don't give 5 stars because the gold finger was opened too wide in the later stage. There are no other problems. I particularly like the horse-dropping part. I brushed it several times.
4.8 Stars. From submission to state funding and exchange of resources back and forth, it is quite reasonable. The characters and emotions are also in place.
Let me give it a 4.5 First. It has something to do with the fact that I haven't replayed it for a long time. In my impression, the emotional pull between CPs and the shuttle between the two worlds are quite exciting. I will add more after replaying it another day.