[Inspired by "Don't Feed the Monkeys", the title comes from Philip K. Dick's "The Bureau of Destiny"]
One day, you were bored and played a game. The gameplay is to watch what is happening in various places through the camera, and you can choose to intervene.
Everything is normal until you see Batman on camera.
But in your world this is a fictional character.
Before you realize what's happening, you've traveled through time.
Monette Crowe, a veteran American comic fan and network engineer, never thought that one day she would be transported to another world because of playing games.
The good news is that that game is now a kind of central control system that helps her see what's going on in the outside world through the camera. At the same time, she can freely travel through cyberspace.
The bad news is, she has no physical body and is generally known as a cyberghost.
So the superheroes will receive some strange messages from time to time, warning them of certain things, or telling them the consequences of their choices in an unpredictable way.
Bat: You said the second Robin was imprisoned in Arkham?
Chao: What do you mean, Louise is in danger now?
Green: Wait, what do you think will happen to Beach City in the future?
And when they actually narrowly escaped death and changed what would have happened, they had to admit that this mysterious man was not lying.
If he is the mastermind behind this, then why should he remind them?
And if he is a friend, then why did he hide himself under the layers of code on the Internet, and how did he learn about these things?
"We are the Bureau of Destiny.
"We are committed to the best future for humanity. "
In fact, Monette started making up random things just because she didn't want Superhero to become dark and she would have nowhere to go when she returned to reality.
So the director of the Destiny Planning Bureau, who had only one person, took office.
People don't like mourning birds, but she doesn't mind becoming the black messenger if it means avoiding disaster.
This is where fate reverses its course.
1. The heroine is a third-person story. The heroine is a genius programmer with social terror. She will create a prosthetic body in the future (similar to Ghost in the Shell).
2. It is a bit of a relief article. It is a chaotic stew of parallel worlds in American comics but nip the bad trends in the cradle. It may be mixed with science fiction works.
Copywriting Archived on 2025.7.31
Purpose: Heroes should not suffer pain that they should not have.