The protagonist was originally an ordinary college student. Experiments were leaked, mutations occurred, he encountered crises, and gained superpowers. It was very traditional. In the process, he picked up his thighs and his abilities improved drastically. Then the boss was poached, and he couldn't bear to let the boss treat him so well, so he stayed, because development is not development. (By the way, the poacher was the ex-boss. When he found out, he was shocked and pretended to be dead. Jpg.) But, good people can be bullied by others. Even if the protagonist himself feels that he is not so kind, how can a college student who has just entered society be better than an old man? What else can he do, just try his best to improve.
It is a growth-oriented, slow-paced game. There will not be much introduction to the apocalyptic background. It is explored step by step from the perspective of the protagonist. In the early stages of the apocalyptic mutation, many things are changing slowly, and only at a certain point will there be catastrophic changes. (After all, growth does not happen overnight, and changes need to be buffered, which is different from traditional apocalyptic novels)
The beginning is relatively smooth, and all disasters slowly develop in invisible places. When the real disaster comes later, it will have a devastating blow.
By the way, the protagonist won't suffer too much, but things won't be too perfect. After all, it's hard to have the best of both worlds, so we can only try our best to be as close to perfection as possible.
Mission: Peaceful development, mutual benefit and win-win results