A little weird idea of whistle direction (not a particularly complete setting of whistle direction, so I won't send it to those who want to take advantage of it)
In a cruel wasteland filled with radiation dust and rampant mutant monsters, the Old Beacon, the last bastion of mankind, relies on awakened sentinels and guides to protect the fragile order.
The cruel persecution and heinous rule of the sentinel guides by the oppressive "Lighthouse" senior officials caused some of the sentinel guides to rebel and overthrow, and formed a new lighthouse, "New Lumina".
Under the quiet and peaceful appearance, there still seems to be an undercurrent.
Whistle direction setting:
*Whisper System: A special group of people evolved in the harsh environment of the wasteland.
1. Sentinels: They have super strong five senses and physical strength, and excellent combat effectiveness, but they are prone to sensory overload and falling into "fugue" or "madness". The spiritual bodies are mostly aggressive animals such as beasts of prey and birds of prey.
2. Guides: They have strong mental power and can soothe the sentinels' emotions, sort out their mental pictures, establish mental links, and carry out mental attacks or defenses. Spiritual bodies are mostly gentle or intelligent animals. Some powerful guides are capable of wide-area psychic perception.
3. Soul Resonance: After the death of a sentinel or guide, his or her spiritual body will not dissipate immediately, but will be inherited by the object with which it was most closely connected during his lifetime (usually a binding partner) in the form of a "mark" or "ghost". The inherited spiritual body has no real power. It is more like a "soul echo" that carries some of the original owner's memories, emotions or obsessions. It will continue to exist in the spiritual picture of the successor, occasionally appearing or whispering, bringing comfort or trouble. Cannot be used in combat or support.
An unknown story (but it's actually OC)
Purpose: to eradicate crime and eliminate evil, punish evil and promote good