Five otaku girls are addicted to a popular mobile palace training game. They fight for the "Queen's position" every day and fight with each other every day. However, an unexpected "QR code" scanning incident completely turned their lives upside down: they traveled to the virtual world in the game and became different identities in the game settings.
After time travel, they carry their own destiny and have to work hard to survive in the palace intrigues and cruel struggles.
The five people have become one of them from gamers. Facing the turbulent palace struggle, can they break their predetermined destiny and return to reality? Or will he lose himself in intrigue and betrayal?
Purpose: To explore destiny and choice, to show the power of friendship in adversity, and the importance of self-breakthrough and growth.