(Survival at sea + unlimited copy flow + stocking up + pets + non-chiefs)
Meng Jiuge, who had just finished the college entrance examination, was pulled into the escape game.
With a useless body, zero luck, and a useless skill, she had nothing, but she started from the collapse of the sky, and finally managed to be the first to land on the island, and the first to complete the main mission.
Originally thinking that landing on the island was the end, Meng Jiuge fully thought that she would be out of the game soon. However, what awaited her was a major revision of the rules of the game.
She finally discovered that this so-called survival game was not as simple as it seemed. The real game and the eternal nightmare had just begun~
Why would a game NPC call her by name?
Why do all copies have a vague sense of familiarity?
Where is the way out of the game?
What is the truth about the game?
Finally one day, she looked at herself in the mirror and felt familiar yet strange.
Until the person in the mirror started to speak: "Hello, my name is Meng Jiuge."
She was horrified: "Are you Meng Jiuge?! Then who am I?!!"
The darkness surrounding this island and ocean has stretched out its tentacles in the distance, and the light of tomorrow will be shorter than yesterday.
You, me, she, we, you say, can we still go out?
The empty-shell fake boss female protagonist × the fake therapeutic waste male protagonist (starting)
Description:
A growth-oriented heroine, a little useless at the beginning, but a real boss in the later stages.
There is cp, 1v1, and not much emotional space.
3. A long story, it will be very long. Survive on the sea in the early stage, and flow endlessly in the later stage.
4. The game starts with a single player, slowly laying the foundation for the world view, and strange things will slowly appear. The heroine has no golden fingers, the rhythm is slow, and the plot is relatively flat. From the heroine's perspective, the best materials cannot be obtained in the early stage; the pace speeds up after the first week of the novice period.
5. All plots and weird places have reasons.
Purpose: Escape from death