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I used to be an NPC in a small game, but later the game went bankrupt and I ended up working as an NPC in a large-scale linkage game. The players in this game are nice to talk to and interesting. I gradually developed a relationship with them, and they also come to give me gifts every day.
I thought about it and decided to provide them with emotional value.
Simple translation and chat with players.
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One day
9am.
Oncoming is a world player.
He told me that he was a colonist on a certain planet, and his long-term mission was to establish a stronghold on a strange planet and develop it to dominate the world. The daily routine involves growing vegetables, making equipment, and helping travelers passing by.
He appeared in disgrace and said, "Do you like the four shining ○ world medicines I just brought from the empire for you?"
Then I took him to take a bath.
10Am.
I sent away the reluctant Ring ○ player. He said that he was leaving because of the empire's attack.
11 A. M.
The Kaitou Simulator player climbed over the wall and entered with a black hood over his head.
He told me that he works 007 hours, and his daily job is to serve the community, bring warmth to the neighbors, and recycle unwanted equipment for them.
He said: "I just went to clean the toilet in Room 113. The residents gave me a lot of things. I sold them all and now I have a lot of money. I will help you clear your shopping cart today!"
I told him my shopping cart was empty and invited him to join us for dinner.
12 Noon.
The Phantom Thief Simulator player ate and lay down, and after a while he told me that he was going to work and said goodbye to me.
1Pm.
The Stardew ○ Story player ate stir-fried green peppers, crab cakes, and drank coffee, then appeared in front of me running like a gust of wind.
He told me that he gave up the life of 956 and returned to the farm left by his grandfather to start the life of 627. His daily job was to grow vegetables and raise animals, and he lived a very spiritual life - oh no, a leisure life.
He said he had just finished planting, invited me to play, and gave me a parsnip. I gladly accepted.
5Pm.
The Stardew ○ Story player sent me home. He wanted to give me a gift, but he could only give me one gift per day. He looked very frustrated. I gave him an ice cream and he left happily and said he would come back tomorrow.
6Pm.
The prison architect player just got off work, and he looked like someone who would be hung up by anarchists.
He told me that his daily job was as a warden, building prisons and managing prisoners. NPCs who come out of him don't dare to commit crimes again.
He complained to me: "I arranged the prisoners' schedule to have 12 hours for eating and 12 hours for bathing, and they are not required to work. I don't know why the prisoners are still dissatisfied."
I comforted him and invited him to dinner. He seemed to be in a much better mood.
8Pm.
I bid farewell to the reluctant Prison Builder players.
9Pm.
The player from Brain ○ Lobe Company appeared haggardly.
He told me that he was an employee of a new energy company, and his daily job was to serve some living creatures and extract energy. Just one day feels like a year.
I comforted him and hoped that he would find a job again.
His eyes were filled with tears: "I can't help it, the company gives me too much, five million (game currency) a month, plus six insurances and two golds."
10Pm.
The players from Naoye Company went back to the company to sleep haggardly. I waved goodbye and went to bed.
Today is also a fulfilling day.
But for some reason, other people (NPCs) shouted loudly and ran away as soon as they saw the player, looking at the player with frightened eyes as if they were villains.
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Later my home was added to the new map. The people (NPCs) in the new map all have long hair and know a little bit about martial arts. Enthusiastically, I explored the new map with the players and made many friends.
My friend Hu Tiehua, watched the players coming in and out of my home. The players had nothing in common. They were all male, female, old and young. There were so many people. They gave me money or gifts every day, rain or shine. There were also many players who freely called me my wife. And everyone knows the existence of other people. They will not call me a scumbag and beat me up. They will only (look) pitiful and say: "When xx (a certain player's name) comes to see you, remember to bring xx (a gift), so that I can feel a little bit involved."
"Your relationship with xx (name of a certain player) is getting better and better. Then I will buy him an extra lunch from tomorrow. Do you want his portion to be spicy?"
"It's raining today. When you and xx (a certain player's name) go out to play, you must bring an umbrella and wear more clothes. Roses prick your hands. Be careful not to get pricked when you hold them."
Hu Tiehua's hands trembled slightly: "You, how come you are more lovable than the old bed bug, you are a man of both genders!"
Don't be jealous of each other, master!
I know that the players are just joking, possessed by drama queens, and say this every day: "... Huh?"
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1. Use a mixture of first-person and third-person writing.
2. Players are linked to different games in a game setting, which is what most people enjoy. The protagonist and the players start with a high degree of favorability of 100, which is not necessarily love. Calling wife is casual, and the players do whatever they want.
3. It's happy literature, don't be too sophisticated.
4. It's the fourth natural disaster, NPC, run quickly
5. Irregular updates
Purpose: Only by treating people sincerely can you gain sincerity
Reader comments
I want to see Tiantian. Is it because Ning Qing contributed to Shunde's death because he found out that Master liked Shunde?
I want to see Tiantian. Is it because Ning Qing contributed to Shunde's death because he found out that Master liked Shunde?
[Please] [Please] Please, just one more chapter.