666 Is an ordinary child-raising story system, responsible for finding some girls who died early under the age of 18, signing contracts with them, and assisting them to become the protagonists in some child-raising stories to complete their tasks.
After the mission is completed, you can choose to stay in the world and leave. In order to have a continuous host, 666 uses coercion and inducement every time, using both hard and soft tactics, but to no avail.
For this reason, 666 has become an urban legend system in the system space with a 100% host resignation buff.
The first world
A three-year-old girl who was seriously ill and died early in the hospital × a former e-sports boss and a game anchor who was keen on playing 4.99 Games with her daughter
The second world
A 13-year-old girl who died of domestic violence in a patriarchal family × a cold-faced CEO (but she would wear a pink apron outside her shirt to cook breakfast for her daughter)
Mission: The world needs a little sweetness