Copywriting:
In the player forum of the holographic horror game "Ghost Grudge", there is a post that remains very popular all year round.
Post title: Does the official really not care about the SSS-level NPCs circulating in various copies?
The reason is that after a player bulldozed through the level, at the last second before completing the level, he was cruelly killed by a beautiful platinum-blond NPC in the blink of an eye. When he woke up, he was already facing the panel in the game room:
[Customs clearance progress] 99.99%
[Game ending] Failure
He almost vomited a mouthful of old blood and fainted.
But players can't pick out the NPCs in the game three hundred times and kill them. If they encounter them again in the game, they will be 100% unbeatable. They can only smash the keyboard in a fit of incompetence and rage.
Typed this post out of nowhere.
The replies in the post are mainly divided into two camps: red and blue.
The red team is a fanatical fan of this NPC. Everyone on the team strongly criticizes and criticizes whoever is stronger is justified. They often write short essays of hundreds or thousands of words that make the NPC all over the world. If they catch passersby, they will copy and paste a large section of popular science about this NPC.
The blue team is a strong defender of player experience. It insists on the theory of player innocence, denounces the collapse of the official combat power system and the imbalance of data between players and NPCs. It strongly demands that the official publicize NPC personal panels to prevent such phenomena from happening again.
"Ghost Grudge" has a high degree of fidelity and a strong sense of immersion, ranking among the top three players' favorite games of the year.
Many melon-eating people who don't know the truth ask where the imbalance of combat power is. They don't feel it at all when playing?
Lan Fang was heartbroken and took out a bunch of game screenshots, filled with righteous indignation: Did you see it? Just her, an ordinary employee in the logistics department, even a stack of full-level defensive equipment is not enough for her to kill with one strike!
The pictures are all of different players being killed by the platinum-blond beauty with high ponytail and her handsomeness from all angles.
The red side sneered again and again, threw out several self-made composite pictures with his backhand, and said sarcastically: Oh my, some people can't even beat an "ordinary employee" of the "Logistics Department", where do they get the face from? It's like you insist on hanging out on someone else's territory even though you know the boss of the wild map is around. Isn't that mean? Besides, "Ghost Grudge" is not a real-time battle game, so don't play it with such violence!
The picture shows different players taking photos with the platinum-blond beauty NPC (photo taken by me). The angles used to shoot the NPC are very tricky.
Melon-eating people: My sister is so sassy and beautiful, I love her so much! Shasshaha. More.
Who cares who wins the argument? They just want to lick the screen like crazy.
"Ghost Grudge" starts! Go online now and see if you can rank this NPC! ! !
*
Official: In response to the requests of the majority of players, some NPC personal panels have been released, sorted by popularity.
Np.1Mu He
[Affiliated to] Logistics Department
OccupationGhost makeup artist
AgeUnknown
Combat Power■■■■■
[Remarks] After going berserk, the combat power is uncontrollable and the level of danger is extremely high. Players are not recommended to have close contact with them. Reminder again! When this NPC is in a rampage state, please stay away quickly! Stay away quickly! !
#Respect the fruits of others' labor#
#Resist violence to break barriers, refuse to bully ghosts#
■The copy was archived on 2024.2.6
■The original copywriting settings remain unchanged.
■The copy contains a background story and is for exploration and decryption.
Purpose: Maintaining the gaming environment is everyone's responsibility.