Introduction: The world is not one world, but two. The so-called gods are not sages, but intelligent races that are higher than humans.
God believes that humans are the race closest to them, and studying human behavior under certain circumstances can help them understand themselves more perfectly.
For God, the most important thing is whether the story is exciting.
For people, the most important thing is whether the ending is perfect.
For me, the plot is not important. I just follow the faint traces in my memory and do some unfinished things.
Setting introduction: In 2060, a game similar to "The Sims" in meaning but different in reality is popular in human society, called "Life Simulation Game"
This game is divided into two parts, creation and experience. Players can be writers of Sims life scripts or experiencers of real scripts. Players who write scripts and watch others experience life are called gods; players who actually experience life in a game simulation environment are called humans. The writing of the script does not need to be specific to every detail. As long as the parameters of a specific character are set, the system can directly and randomly generate a simulated environment. Supporting characters and major events are set in advance, small events are randomly generated, and the protagonist's character is not set. Players lose their ontological memory during the simulation process, but retain part of their ontological personality.
The protagonist in the article is a player of this game. Some of the scripts are written by the protagonist, and some are stories written by others.
Concept: Describe life from different angles, the same stage, different experiences