Copywriting:
The emperor dies, the princes rise up, the smoke continues, and the wars continue. This is the background setting of the holographic game "Girls Competing", but it is the strange game rules that have triggered widespread discussion:
Each user has only one life, and must be bound to an NPC (multiple users can be bound to one). Not only is life closely related to the NPC, but it also helps the bound NPC to reach the ninth position. The so-called assistance is to complete the corresponding conditions to exchange items and give them to the NPC you are bound to.
Xxx, who was new to the game, curiously opened the item panel, and his eyes went dark: It takes twelve hours to get a bun? The exchange condition for a quilt is that the bound NPC must memorize ten poems? What kind of broken game is this? !
*
In order to protect their lives and achieve success, game users are cautious in choosing NPCs. The most popular ones are the princes of various countries. They hold high positions and have a high possibility of ascending to the throne.
Just when the system messages that everyone had successfully bound to the princes of various countries kept popping up, one of them attracted everyone's attention: [User xxx has successfully bound to the street beggar]
Amid the ridicule, the client almost cried when he looked at the little beggar sucking his fingers at his feet:
I just saw that she was starving to death, so I wanted to save her life by giving her a bun through temporary binding, but I didn't expect that this crappy game couldn't unbind her…
*
At the end of the game, xxx, who had only one breath left, watched the beggar ascend the throne, and quit the game with satisfaction, intending to take a good rest. What she didn't expect was that this game was connected to real history...
Intention: hard work