Moving bricks during the day and playing games at night, the lives of social animals in the cyber era are still the same.
Poverty led professional bodyguards and hacker girls to start their e-sports journey.
In 2435, people gained power beyond the old humans through genetic modification and mechanical modification, but they began to miss the "savage" era of mankind, so a game became popular.
In this game, the most important thing is to survive.
Concept: Science cannot imprison love