This is the story of six boys in a new dormitory who do not know each other or are familiar with each other. They come together with their own stories and enter a mysterious space to play a team game.
Each game is designed by the author, trying to make them unique and innovative.
Moreover, the character perspective may be one person per chapter, or one person per game. The author feels that this gives a sense of participation.
Don't think that the author chose the names randomly (emmmm, actually, yes). The names of the characters hide a number from one to six. You can guess it.
No cp direction, but everyone is welcome to cp, as long as it doesn't affect other people's perception.
Purpose: Test brotherhood in the face of winning or losing.