Xie Qingshan became a programmer for a game company. He didn't stay up late or was bald, and his job content was simple - falling in love with NPCs in the game.
However... There is nothing so cheap in the world.
[World One] (Plot Mystery: Endless Abyss)
System: Attack the rich young man and ask him to donate money and give porridge for love! Build roads! Make a Buddha statue!
Xie Qingshan: Wait, this NPC has no money and is not willing to spend a penny for me?
System: What's the matter? He's still mute.
Xie Qingshan:......
World 2(Escape Room: Confinement High School)
System: The genius student on the day of the strategy, let him study for love, 985 on his left hand! Right hand 211! Take your pick from Tsinghua University to Peking University!
Xie Qingshan: Wait, this NPC is bohemian and free-spirited, not like a student at all?
System: What's the matter? He's still in a wheelchair.
Xie Qingshan:......
[World 3] (Heroic Adventure: Alexander)
System: Attack the young emperor and ask him to stop fighting for love and win gold! Withdraw troops! Return home quickly!
Xie Qingshan: Wait, this NPC is so addicted to war that he even tries to circumnavigate the earth in a fight?
System: What's the matter? He still has mental problems.
Xie Qingshan:......
Xie Qingshan: I quit.
NPC: Why? Am I doing a bad job or am I not good enough to you? You said, I will change QAQ
Xie Qingshan (blushing): No, it's pretty good... No, Ni Zuokai!
——
1. 1V1, Xie Qingshan is the recipient and the attacker is always the same NPC.
2. Attack: taciturn, innocent
Feeling: talkative, sensitive to sunlight (analogous to "sunshine depression", which refers to deep-hiding emotions, sunny-side up on the surface, but sensitive and fragile in reality)
3. There are reasons for all these problems, and they will all get better in the end.
4. The gameplay is based on some running groups.
Concept: Main line: Life is precious! Small world: ghosts can be driven away, human words can be feared; pressure is difficult to eliminate, obsession is difficult to resolve; starting a war is a source of worry, and ending a war is a source of sorrow