Category: Growth type. After all, it takes time to grow from a novice to a great master.
Settings:
1. Background. In a country that was invaded, the indigenous residents were forced to become the tools and playthings of the colonists. In order to frighten the indigenous residents, the invaders would select one person from each occupation to participate in the escape game every year. The survivor's occupation type will gain privileges in the next year, and the survivor himself will have no worries about food and clothing for the rest of his life.
The world view setting refers to "The Hunger Games"
2. Supervisors.
1. The characters are basically fixed, but the supervisor with the lowest winning rate every year will be eliminated (the winning rate is equal to the weighted score of the normal field and the decisive field)
2. It is said that if you win the championship again, you will gain freedom.
3. Survival seekers.
1. Usually. Once the soul enters, casualties will not really affect life or death, but the status of the body will be affected based on the victory or defeat. (Such as: fever, fractures, colds, bleeding wounds, etc.)
Attention! It's just that theoretically it won't cause death, but injuries may still be life-threatening!
2. The decisive battlefield. Real person admission, death elimination system. The "game" ends when the number of remaining survivors is less than 4.
3. Driving range. It is equivalent to a human-machine battle. It only consumes physical strength and does not cause any real damage or gain points.
4. Unknown
4. Points exchange system
1. The monthly food supply for supervisors needs to be redeemed with points, and it is free for survivors.
2. Weapons, medicines and other survival supervisors need to redeem points
The items and quantities carried by survivors are subject to game settings.
Intention: United as one
two years late