In the 12th century of Qiming, people in the future have gradually lost their own emotional fluctuations, and people who lose 100% of their emotional fluctuations will lose their sense of autonomy and die permanently.
In order to awaken the emotional fluctuations in people's hearts, the Federation created a real game called [Dead Space].
The emotions that are currently known to be most capable of arousing emotional fluctuations are excitement, fear, and curiosity.
The perception of being on the verge of death and facing the unknown is what interstellar citizens lack most.
The story also begins at this moment.
Motto: Never think that you are in a desperate situation