If the development of DOTA in China is divided by era, it can be divided into the barbaric era, the budding era of teams, the rapid development of Chinese DOTA, and then the leap of Chinese DOTA, the inheritance of DOTA2, and the ongoing peak.
However, no one knows when a game will begin and end. It may last for a long time, or it may be short-lived, but no game will remain standing.
Nowadays, it is difficult to introduce the classic operations of the great masters to others. Today's players simply cannot understand the shock that their performances brought to everyone in the industry and the majority of DOTAER.