What should a boy of sixteen or seventeen be like? Laugh loudly when you are happy and cry silently when you are sad. Also?
But no matter what, they have the best and brightest years. You can talk about the thing called "dream" unscrupulously, and make unremitting efforts for it that are so persistent that it seems a little willful.
Slam Rush is an article that strives to firmly grasp the tone of SD's original work and never let go (= = try its best) under the premise of limited writing skills and three-dimensional cognition, and strives to build a story about the little happy things that have to be said in adolescence, with no childhood shadows, no personality defects, and parents, healthy, safe, and well-off teenagers and girls, each sprinting on their own "dream road".
Therefore, the storyline begins after the completion of the SD Original National Competition. The timeline is different from the original work in the 1990s. The surrounding society, electronic technology, and animation literature are all close to the time in our dimension, which is a bit strange.