Six young elites living in different corners of the city originally had their own glorious and smooth lives: an architect, a neurosurgeon, an illustration artist, a documentary photographer, a mathematical and financial teaching assistant, and an independent musician.
They are all young, handsome, and capable, but at a certain moment without warning, they are forcibly deprived of control of reality by a mysterious "spiritual tracing game". The soul is separated from the body, and the consciousness falls into layers of terrifying copies. Only by clearing the level can one return to reality.
Abandoned teaching buildings, mirrored corridors, late-night wrong test books, disappearing deskmates, endlessly revised test papers... Each copy is not a simple monster hunt, but a life and death test intertwined with rules, psychology, memory and obsession.
Six strangers were forced to form a temporary team. They must rely on observation, logical deduction, professional ability and mutual trust to survive in bizarre crises and gradually uncover the truth behind this terrifying game.
Purpose: Facing an unknown and desperate situation, individuals use reason and goodwill to fight against fear and obsession, gain a glimpse of human nature in the face of life and death, stick to themselves, and find the truth.