"Starport Gossip" is an interstellar simulation online game with a high degree of freedom. Many people are busy fighting monsters. The player "not my type" took over a supply cafe in the most remote corner of the station area and named it "Seven Days Talk". Poor location, low passenger flow, average income.
She made a rule: one free dish every day, a small task she had done today, and if the story was interesting, the dish would be free. So every day someone came in through the door, sat down, and spoke. The signal tower's foghorn sounded seven minutes early, the supply delivery man delivered the letter to the wrong person, and a live plant in the greenhouse failed to bloom. It's all very small things. After talking about it, we eat it and leave after eating it. There is no main plot, no upgrades, and no emotional drama. Just a hot drink, a hallway light, and a door that someone would push open.
Intention: Just exist, no need to be useful