Net Order Game Field: A high-dimensional killing space that transcends all planes of reality. It has no creator, no purpose, and only one iron law - to select humans with the highest survival threshold. It randomly drags humans from different parallel worlds into dungeons. It does not distinguish between good and evil, but only identifies who can "live" better.
Core paradox: space adopts a reverse integral system. Those who harm others, deceive, and trample on the rules receive "sin points", which can be exchanged for strength, skills, and survival rights; those who rescue others, sacrifice themselves, and abide by their conscience will have their points deducted, and they will be wiped out if they return to zero. Space uses this mechanism to force players to tear off the disguise of civilization and expose their naked survival instincts.
Level system: Newcomer → Experienced → Senior → Disaster → Forbidden. The four protagonists are all at the top, and are among the top five "taboos" in terms of damage value on the net order list. All other players fear and hate them. They want to join forces to destroy them, but they dare not provoke them head-on.
Intention: Recognize the origin of good and evil