The moment you are pulled into the game of all calamities, the gray-black bracelet will be locked on your wrist and cannot be removed.
Touch the bracelet lightly, and the light screen appears.
Personal files record the intertwined identities of true and false, the global ranking list scrolls everyone's clearance rate, and the ID of the deceased turns into gray in an instant, and completely disappears after 24 hours.
The rules on the surface of the copy are displayed on it, and the real killing move is always hidden outside the words.
In the prop warehouse, the newcomers only have three death-free gold medals. They are not only life-saving cards, but also a one-click escape from desperate situations. The cost is that the clearance rate plummets.
There is no god game here, no audience applause.
Only by walking out of the terrifying copies that are constantly devouring living people can you pass the level.
The transit space is also full of murderous intent, and the major dark guilds are eyeing them. Looting, backstabbing, and betrayal are the norm.
[Big bosses and newcomers, the top 'evils' are in the same frame]
Slaughter all the creatures in the dungeon, and do not hesitate to use swords against each other when interests conflict with each other.
Empathy is a luxury, there is no weakness
This never-ending death game is an eternal disaster for all living beings, and they are just an endless pastime.
Intention: The wicked will eventually repent and be destroyed?