National Games game + light comedy + (possibly) group portrait
The spiritual energy revived and a small number of people awakened their weapon souls. The country took immediate action, naming them carriers and collecting them as strategic weapons.
What follows is the advent of horror games. They specially select carriers from various countries to participate in game copies. Those who pass the level will be rewarded, and horror will descend on the loser countries. Therefore, the country established training camps to train talents to fight for the country.
At the same time, a new sect suddenly appeared. They called themselves "theists" and established three temples, worshiping the three major worshippers. In the way of subjective gate, strangeness comes and creates panic.
As the copy progresses, the truth behind it also emerges.
Concept: A group of passionate middle school teenagers take on the important responsibilities of the country in the midst of slapstick.