The first game "Players" has ended, and the second game is being updated daily according to your choices. Powering for love
[Game Interactive Voting|Borrowing part of the esoteric simulator settings (not completely restored)|Multiple character cards|Multiple endings]
"You" get a weird game, which also contains the "legacy" left by the previous "player":
A failed ending.
Although "you" don't know where the unlucky "player" has gone, the trouble now is that this damn game seems to be haunting "you".
"You" will personally start the second week of the game, trying to explore more - and survive.
This is not a traditional novel, but a word game where readers vote to determine the plot.
How to play:
1. At the end of the daily updated chapter, plot options for the next day will be given.
2. Readers reply to [Option X] in the comment area to vote.
3. Ends at 10 o'clock every night, and the person with the highest number of votes will be the plot direction for the next day.
4. A tie is determined by the author rolling a dice
Description of the type of this article: interactive narrative/word game, non-traditional novel. Readers vote to decide the direction of the plot, so please proceed with caution.
Description of the love line: There are triggerable love branches, and some character cards can be triggered. They are not the main line, and there is no guarantee that they can be reached in every round.
Motto: Every choice has a price, and you will learn to live with it.