The entire league knows that Qing Lan (Moonlight) dislikes Lu Zhu (Eclipse) the most.
One is a talented shooter who came from the Xingyuan youth training, won the MVP of the finals, and led the team to be ranked first in the world many times. In interviews, he always said, "Just be yourself."
One is as stable as a textbook, and the other is as rough as playing ranked.
From the moment they exchanged signals in Rank, the two of them have never given each other a good look.
The day the top anchor "Zhu Shen" turned into a professional player, the whole network laughed:
"Anchors are also qualified to play games?"
The talented shooter "Lan Shen" was interviewed and calmly finished the job:
"Rank and competition are two different things."
Everyone thought they were mortal enemies—including themselves.
Until the league's All-Star Game official announcement——
"Xingyuan·Moonlight and Fenghuo·Eclipse officially become a team"
All over the internet.
The commentator did not dare to answer the question, the fans were divided on the spot, and even the teammates looked like "take care".
The parties involved looked at each other across the stage - one was expressionless, the other was smiling.
Everyone is waiting to see them quarrel, blame each other, and die together.
The result is -
The frightening win rate of 30 consecutive wins in double queue, the tacit understanding in team 5v5 training matches, and the cooperation in team battles that were like sharing a brain. In the early hours of one morning, Lu Zhu was photographed sleeping on Qing Lan's shoulder, while Qing Lan... Was covering someone else's team uniform.
The hot search term changed overnight from #War# to ##
"Come to Fight" [E-Sports/Double Power/Old Enemy?
"Two kings side by side, unparalleled in the world"
Qing Lan (attack) x Lu Zhu (receiver) Jungle Overlord x God of the Middle (?)
Mine clearance warning =
1. About Shuangqiang:
To say that there are two strong ones is to say that there are two strong ones. There is no such thing as one party being clever and foiling the other. Both of them have their own highlights and their own shortcomings - there are wins and losses in the game, and growth is fast and slow.
2. About the emotional line:
Warning about slow-heating real fragrance. The level of mutual hostility in the early stage is about "I've eaten all your troops" and "I'm reflecting on your jungle area", and the level of ambiguity in the early stage is about "why is he looking at me" and "why isn't he looking at me yet".
3. About supporting roles:
Teammates all have names and stories, they are not tools. There may be a secondary CP line that makes you want to "take a bite", but the main CP is always locked.
4. Regarding reality:
There is no system, no rebirth, and no ABO. The competitive ecology should be as realistic as possible. Orz
5. About game design concepts
"Eternal Throne" (EW)
A 5v5 MOBA mobile game with extreme comebacks and personal heroism as its selling points.
Taking into account both public enjoyment and professional depth, the game is a small idea that suddenly struck the author when he couldn't sleep late at night.
6. Final defense:
All game mechanisms and event systems in this article are fictional and do not reflect any real leagues/players. Any similarity is purely coincidental.
Concept: Labels are placed by others, but you have to walk your own path.