Six girls, each with their own abilities, were accidentally trapped in a thrilling secret room where all members were eliminated. I thought it was a survival game with a narrow escape, but I didn't expect that these girls didn't follow the script at all:
Those who hold props take props, those who fight against NPCs fight against NPCs, and they directly use "plug-ins" during the puzzle-solving process. Even the BOSS battle is almost turned into a live show by them.
While others screamed in the secret room to escape, they fished and chatted in the secret room and passed the level by the way, turning the death dungeon into a large-scale team building scene.
While the other players were desperately trying to save their lives, they were the only ones who advanced all the way, showing off the audience with their outrageous operations, and laughed until the end.
Purpose: Break the stereotype of "women's dilemma narrative": reject the routine that "women in desperate situations can only rely on, internal friction or kill each other", use six girls with different personalities and abilities to show the trust, tacit understanding and positive connection between women - they do not depend on others, nor do they engage in female competition, but each performs their duties, takes care of each other, and uses "teaming" to break the cruel rules of the survival game