1. The origin of the world
The universe was originally a "sequence world" - a complete space-time matrix woven by countless "world sequence lines". Each sequence line corresponds to an independent world (ancient times, apocalypse, fairy tales, cyberspace, strange stories, historical slices, etc.).
The order world is on the verge of collapse due to "entropic erosion" (a space-time virus that eats rules). All world order lines are broken, broken, and spliced to each other, forming countless "remnant order worlds."
2. Player identity: Outlaw
You were not captured, but "a time and space wandering soul absorbed by the sequence line."
In the real world, you have already died due to "sequence resonance" (car accident, sudden death, accident, or even natural death). Your consciousness has been captured by the broken sequence line and you have become a remnant of sequence.
You have no way back, and the real world is also a crumbling mess for you.
3. The core goal: not escape, but "complement"
The only meaning of survival for the remnant:
Enter the broken world of remnant order, retrieve the "sequence core fragments", repair the order line of your own consciousness, and avoid being completely swallowed by entropic erosion.
Sequence core fragments = the "core of rules" of the world. Each time a certain number is collected, the remnants of sequence can:
- Stabilize your own existence (won't be directly destroyed in the world of residual order)
- Awakening "Sequence Energy" (ability based on world rules)
- Splice your own "private sequence" (final destination)
The intention: to rewrite the incomplete destiny where order collapses, and to complete the incomplete order of heaven and earth with one person playing chess.