As a qualified horror game boss, how to relieve players has always been my strength. KPI has always been at the top of the list. Anyway, as long as the quota is full, player experience? That is not within the scope of after-sales service
Half an hour before the epic meeting between the monster and the player, I was still a social animal enjoying a single vacation, living a noisy life like a light comedy, but suddenly I had to face a life-or-death decision.
We used to decide whether players live or die, but now everything is reversed
I looked at my unreliable colleagues, and let's see what kind of combination we are. The warm-hearted baroness who is beautiful but has a strange brain, who is passionate about performance art and pranks, the narcissistic homophobic mysophobic vampire, the cold empty-nest chef kitty and the three-no witch, it is almost like the debut of a band.
Okay, so which mentor is willing to turn around?
Intention: work hard