[Estimated to be published in 2027]
The player has been playing a certain ppt game for eight years, and one day he chose to launch a cosplay for himself at a comic exhibition.
Taking into account the sword design and height issues, the player made magic changes on the spot with a wave of his hand, planning to cosplay into Hotumaru who transformed into a time-traveling army. In order to avoid OOC, players even set up a complete set of background stories privately.
As we all know, the entrance to the comic exhibition is a hot spot for time-travel incidents. The moment the player bought the happy water, he traveled to 2205 AD with a full set of equipment.
Then, looking at the concrete game system and the overly realistic Wandering Honmaru gate, the plastic bottle in the player's hand exploded.
He only remembered that some kind of warm, slightly viscous liquid fell on his face.
…………
Fortunately, the settings he wrote were detailed enough, and the players used this to successfully sneak into Wandering Honmaru, and unexpectedly earn the tears of many sword men.
As the time spent together grows longer, the player suddenly realizes that all the sword men think they are crazy, and only the player always thinks that he is a human who accidentally time-traveled at a comic exhibition.
But gradually, players' confidence is getting weaker and weaker, and the boundaries between falsehood and reality are being broken.
Can ordinary people wield the Odachi skillfully? Can ordinary people have the same reaction speed and fighting instincts as those of men with swords? Why do I have a stress reaction when I see vines?
And... "I", am I really a player? Is what I was holding in my hand really a plastic bottle of Happy Water?
Reading Guide
1. The plot is related to another book in the same series by the author, "Hotumaru Expedition Notes". It is not a cosplay in the traditional sense! ! !
2. There is a dark plot, and OOC exists and is inevitable
3. It's he
4. Third person of the text
Purpose: Travel back in time to save the world