The story of every adventurous hero always appears in a tavern in a city. A caramel-colored square table was very small, and the guests could only sit around it. Even if it was replaced with a table made of wine barrels, it would not even be able to accommodate one more dwarf.
There are four glasses of ale on the table for a half-elf paladin, a demon warlock, a priest in the field of knowledge, and a mage from the enchantment school.
Why do adventurer parties always consist of four people? This is a real problem on the Material Plane... But maybe add another table.
Four more cups of ale for a ranger of noble origin, a priest of the life domain, a field craftsman and artificer, and a bard of the Blade Academy.
We put the table together and now the storyteller can start singing.
This song needs dragons, it needs elves, it needs the screams of the abyss and the howls of the Nine Hells, it needs the decayed old nobility, it needs magic devices and iron guards, it also needs saints and redeemers.
The storyteller thinks my requests are too much, but it doesn't matter, my gold coins will convince him for me.
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Based on the D&D background of Dungeons and Dragons, a large number of private settings have been added to serve the plot. It can basically be regarded as a semi-fantasy. Don't worry if you haven't seen it. The nouns and worldviews are all explained by the characters.
In a Western fantasy adventure story, the protagonist group basically has hidden settings.
There is a slight suspicion of balance, but the original intention is indeed to write four pairs of adventurer love stories with different flavors...
The four couples are all 1V1 but not in perfect love. They are sincere to each other and admit their flaws.
Motto: You can control your own destiny, whether it looks good or bad to you, you always have the opportunity.