Lilith is a senior stay-at-home witch who is immortal and immortal. Her business is to help people take away bad memories in exchange for rewards.
Her life credo is: never sit down if you can lie down, never open the door if you can't see a stranger.
Until one day, she picked up a boy at the door who was covered in injuries and was too well-behaved.
The witch was disgusted: "Human cubs, trouble!" But the boy silently took over all the housework and organized the "treasure" room she had accumulated for hundreds of years.
The witch was furious: "How can you just enter a girl's room!" (Although it looks like a garbage dump)
The young man lowered his eyes: "... I'm sorry, I just want to be of some use."
Just when the witch was barely getting used to the routine of "raising a baby", a girl who always wore a bright smile came to the door frequently, asking to take away the memory of "yesterday".
Once, twice, three times... The girl's smile remained the same, but the light in her eyes became increasingly silent.
When Lilith followed the traces of magic and saw the cruel truth behind the smile, she held the memory bottle that stored endless pain, and for the first time she doubted her "good deeds".
"... I thought I was helping you, but I didn't expect to hurt you." The girl looked at the memory bottle and was silent for a long time. Then she suddenly smiled: "I see... Can I ask you a favor tonight?"
That night, the painful memory returned to its original owner, and a loud slap fell on the face of the person who really deserved it.
1. Healing style, unit drama format, main line interweaving.
2. The witch is not omniscient and omnipotent, she has her own limitations and growth.
3. Slow heat, with more daily details.
Concept: Warm journey