A player who is a big fan of storylines accidentally triggered the 'deep immersion' mode when he was reviewing the single-player game "Oath of Ashes" in the Western Fantasy Wasteland all night long. He entered the game world in person and became a knight of Ashes who had died in battle. In order to save the silver-haired saint Celia, who was only 1% good enough to be conquered, he used the rewind function to crazily rewrite the world line, stealing dragon bones, grabbing fire, and bombing the royal capital. However, he accidentally discovered that every time he read the file, he was rewriting himself into a red-eyed BOSS that destroyed the world. Faced with the approaching data apocalypse, Suixing must defeat the final BOSS built from his own data, create a true ending for Celia and himself at the collapsed save point, and end this doomsday cycle caused by players.
Intent: Breaking the cycle and fighting for plot sovereignty: The rewind function was originally a "golden finger" for players to control the plot, but it has turned into a "yoke" that binds the world, forming a doomsday cycle of "player intervention → world collapse → rewind and then intervene again". The intention points to "reflection on the 'sense of control'": Star Trek's final defeat of its own data BOSS not only ends the cycle, but also abandons the arrogance of "forcibly rewriting the plot as a player" and turns to the true identity of "Ash Knight" to work with Celia to find a "non-preset" true ending - true plot sovereignty is never about manipulation, but co-creation with the world and others.