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Python Game Fun Programming
Written by Tong Jingcompleted
This book applies fun game development to Python programming teaching. By introducing the writing process of 12 fun game cases from easy to difficult, it leads readers to learn from scratch. This book has 13 chapters in total. It systematically explains the basic concepts of Python language, development environment setup, loops, lists, data types, conditions, compound operators, string splicing, Boolean variables, arrays, functions, list operations, object-oriented programming and other basic kn
—Reads8.6Score—Shelves