[Western fantasy + transmigration to another world + slow burn + travel adventure + struggle for the throne + limited precognition + light comedy]
The benefits of becoming a knight on a campaign are pretty good: you get an allowance, room and board, and three years without having to obey your older brother. When Samuel, who transmigrated into this world, signed up, he thought he'd found a way out.
In Cedras, members of the royal family must spend three years traveling with noble knights, competing for the crown through village votes and spoils collected along the way. Cassel wants to win, and she also wants someone to answer the pleas for help sent to the royal capital. She refuses to let her uncle decide their route, loses her funding, and sets out with a gray horse, two sacks of rye, and a knight with rusty sword skills.
Sky Sand lets people glimpse a moment of the future, then crumbles into ash that can never be restored. But seeing what's coming doesn't mean there's time to change it.
The food was delivered, but the people waiting for a reply were already preparing to leave. The tower had long been dismantled, yet its shadow still lingered at the old outpost. And a letter from family had already arranged a carriage to take Samuel home.
He gradually realizes that a borrowed name can get him an allowance, but it can also let others decide where he should go.
Cassel is still competing for the crown. Samuel, too, now has something he must do: uncover the truth about an old appointment the original owner never kept, preserve his right to decide whether to stay or leave, and then choose for himself how far he wants to continue down this road.
After reading three chapters, the writing is quite smooth, but I can't feel the emotional fluctuations of the characters. It seems like an emotionless AI and a mechanical narrative.