In 2013, "GTA5" came out, and it grossed 1 billion US dollars in just three days after its release. At that time, foreign 3A games were in full bloom, but domestic games were still dominated by various online and web games, with only a seedling of "Blood Rain" struggling to support itself.
Ye Xun started from this era.
With ten years of vision ahead of him, he started with "Dead Cells" and "Hollow Knight" and created world-class works at small and medium costs; then he went on to "A Plague Tale" and "Atomic Heart", challenging 3A narrative and industrial standards.
In the end, he set his sights on top 3A games like "Cyberpunk 2077" and "Elden Ring".
Each of his works has swept the world, changing domestic games step by step.
Ye Xun's goal has always been only one -
Let domestic games stand on top of the world.
Make yourself a god in the gaming world.
Reader comments
The author talks about the underlying logic of game design in the book, but because of the many professional terms, people who read it will feel dizzy. But since it's rare that anyone is willing to write about this subject, I'll give it 5 stars.
The author talks about the underlying logic of game design in the book, but because of the many professional terms, people who read it will feel dizzy. But since it's rare that anyone is willing to write about this subject, I'll give it 5 stars.