When a heavy-duty truck slammed into him and sent him flying into the sky,
Lu An finally learned
that even the best luck has its bad days.
After his death, he became a player in the [Chosen Land].
Here, cards are the primary source of supernatural power,
and different [Paths] determine the types of decks:
The [Nature] Path allows one to command the wind, summon flames, call down lightning, conjure ice, and turn the world upside down...
The [Command] Path allows one to summon troops, wield swords, exert authority, issue decrees, and declare, I am the sovereign...
There are also [Shadow], [Creation], [War]...
A player's class, meanwhile, depends on the cards in their deck:
[Elemental Apostle]: Unlocked when the deck contains at least four elemental cards in equal numbers. Increases elemental affinity and raises the Focus attribute by an amount equal to the average of the relevant values...
[Swordsmith]: Unlocked when the deck contains [Sword Control], [Forging], and [Recruitment]. Enhances the ability to spot weaknesses, and...
There are also [Shadow Assassin], [Mechanic], [Berserker]...
But regardless of the Path or class, no one can avoid the words [Draw Cards]. Drawing cards into your hand requires energy, and playing them also requires energy.
A divine draw brings ecstatic joy, while a cursed draw feels like plunging into a bottomless abyss.
And Lu An discovers that his talent is tied to luck:
[Fortune / Calamity (Mythic)]: Your Luck is increased... but every time you benefit from your good fortune, you accumulate progress in your Calamity Gauge...
So while everyone else is still struggling to balance deck synergy, transitions, damage, and survivability, Lu An has already pushed his deck's theoretical damage output to the limit...
Come on^o^