[A slow-paced novel. I couldn't find the kind of old-school lord-focused online game novels I wanted to read, so I decided to write one myself. Please go easy on me if it's not your thing~]
The world's first full-dive online game, Civilization Era, opens for public testing. Players are assigned to different ancient civilizations, starting with Stone Age tribes and building their own empires with their own hands.
To test his theories about history and earn a living, Shen Mo, a graduate student in history, chooses the lord route and settles on a loess plateau with fifteen villagers. Fending off beasts, managing the population, advancing technology: every step forward demands real resources and blood.
But as his civilization grows stronger, Shen Mo gradually realizes that the NPCs, who feel fear and attachment and even resist their fates, may not be mere lines of data.
When life in a game truly gains a will of its own, can conquering the world still be called the triumph of civilization?