In 2026, the globally unified immersive holographic online game "Light Chasing Era" will be launched, integrating the four mainstream gameplays of MOBA competition, open world exploration, tactical attack, and social development, crushing various single-product games such as Honor of Kings, Operation Delta, and Genshin Impact, becoming the only mainstream top-level game with one billion players around the world.
The game breaks the screen barrier and uses brain nerve holographic access technology to restore the real body feeling 1:1. It is divided into two core sections: the global competitive arena (5V5, 10V10 professional leagues, global points ranking, which determines the player's rank and authority), and the boundless open world (cross-domain exploration, secret realm attack, hidden plot, exclusive artifacts, camp confrontation).
The game hides official top-secret rules: the "Light-Chasing Core" hidden deep in the big world controls all data permissions of the game. Collecting the fragments can rewrite the rules of the game, unlock real-life privileges, and even interfere with the wealth and opportunities of the real world. Countless professional teams, capital consortiums, and secret organizations compete crazily for this. Ordinary players only know about competitive entertainment and do not know the shocking secrets behind the game.
In the real world, the "Light Chasing Era" professional league has become the most popular event in the world. The champion player is worth more than 100 million. It is the only top track for young people to counterattack. It also hides countless shady stories, betrayals and games.