[No system + non-Jiahao + less barrage + technical ideas + pure combat]
Travel through parallel time and space and become an unknown anchor,
Participate in the Delta Anchor Peak Competition,
Activate the FPS innate holy body and reach the top from scratch!
Tinkerbell: "Let me put it bluntly, you are the genius!"
Lin Shu: "Brothers, the opponent is terrifyingly strong!"
Haotian: "I really can't beat you, I'm just a loli!"
Professional Brother: "You'll be killed if you show up! Is he still a human?"
Anchors from all platforms compete on the same stage and fight with the same equipment.
Supplies, kills, airdrops, brick breaking!
Championship players, bounty hunters, a showdown of strength!
If gods stand in the way, they will kill gods; if they stand in the way of Buddha, they will kill Buddha!
From then on, the Delta ushered in the real king of massacre!
Reader comments
Come on, author. I think it's quite good. I'll give you some suggestions.
:
The first is that some things are written in too much detail, such as some equipment and the names of guns. People who don't play games can also read it like this, but it is a bit cumbersome and can be reduced a little.
Another thing is that the current rhythm is too bland. This is actually related to the character of the protagonist, but you can write some other things, such as some rival scenes or teammate scenes. Of course, it is OK to maintain the current rhythm.
I'll add the rest when I think of it when I come back, but I have to say one more thing. At the moment, I feel like the writing is pretty good, so keep up the good work.
You can add some barrage interaction. Some games can be written briefly, but I can't say that I should write 8 or 9 chapters for each game.
Studio AI article, if you are bored, you can read it
I can only say it with a cool voice. It's not Jiahao like others, it looks very comfortable, and it's all about ideas at the moment.
The rhythm is good, but there is no audience interaction in the opening game, which is a bit dry. You can add some content to watch slices or other anchor comments after each day.
The writing is okay, but the amount of information and emotion in each chapter is not enough, which makes it difficult to follow through.
@SugarPeanuts You can write some barrages and various people's reactions. This way you can write more words and make the emotional feedback stronger.
I personally like it very much. This kind of feeling cannot be given by other delta novels. Come on, author, stop being a eunuch.
The anchor can be said to be an ideal teammate. Overall, he is very comfortable to watch. It feels like he is just writing every game he plays.
The writing is very good. Delta is on par with the previous ones, but it was written too late. If I had started writing half a year ago, it would have been more popular. Now Delta is not very popular.
It's very detailed, keep it up
It's all game play, written in detail, but the progress is too slow [face covering] [face covering] [face covering]
It's spacious, not bad
The writing is quite good so far, the ideas are very clear, and some battle scenes are very graphic. However, there is no barrage interaction at the moment, and it feels like there is a lack of admiration.
Come on, author. I think it's quite good. I'll give you some suggestions. : The first is that some things are written in too much detail, such as some equipment and the names of guns. People who don't play games can also read it like this, but it is a bit cumbersome and can be reduced a little. Another thing is that the current rhythm is too bland. This is actually related to the character of the protagonist, but you can write some other things, such as some rival scenes or teammate scenes. Of course, it is OK to maintain the current rhythm. I'll add the rest when I think of it when I come back, but I have to say one more thing. At the moment, I feel like the writing is pretty good, so keep up the good work.
You can add some barrage interaction. Some games can be written briefly, but I can't say that I should write 8 or 9 chapters for each game. Studio AI article, if you are bored, you can read it
I can only say it with a cool voice. It's not Jiahao like others, it looks very comfortable, and it's all about ideas at the moment.
The rhythm is good, but there is no audience interaction in the opening game, which is a bit dry. You can add some content to watch slices or other anchor comments after each day.
The writing is okay, but the amount of information and emotion in each chapter is not enough, which makes it difficult to follow through. @SugarPeanuts You can write some barrages and various people's reactions. This way you can write more words and make the emotional feedback stronger.
I personally like it very much. This kind of feeling cannot be given by other delta novels. Come on, author, stop being a eunuch.
The anchor can be said to be an ideal teammate. Overall, he is very comfortable to watch. It feels like he is just writing every game he plays.
The writing is very good. Delta is on par with the previous ones, but it was written too late. If I had started writing half a year ago, it would have been more popular. Now Delta is not very popular.
It's very detailed, keep it up
It's all game play, written in detail, but the progress is too slow [face covering] [face covering] [face covering]
It's spacious, not bad
The writing is quite good so far, the ideas are very clear, and some battle scenes are very graphic. However, there is no barrage interaction at the moment, and it feels like there is a lack of admiration.
Very nice, recommended