[No System + Not Jiahao + Few Chat Messages + Tactical Play + Pure Combat]
Transmigrating to a parallel world as an unknown streamer,
he enters the Delta Force Streamer Championship,
unlocks an innate FPS prodigy physique, and climbs from the bottom to the very top!
Xiao Dingdang: “Let me put it plainly: you’re the real genius!”
Lin Shu: “Guys, the other team is terrifyingly strong!”
Haotian: “I really can’t beat them. I’m just a little girl!”
Pro player: “The moment he peeks, he gets taken out! Is he even human?”
Streamers from every platform compete on the same stage, fighting with identical gear.
Loot, kills, airdrops, and brick-breaking!
Championship contenders and bounty hunters face off in a battle of strength!
Kill gods if they stand in your way; kill Buddhas if they stand in your way!
From then on, Delta Force has a true king of slaughter!
Come on, author. I think it's quite good. I'll give you some suggestions. The first is that some things are written in too much detail, such as some equipment and the names of guns. People who don't play games can also read it like this, but it is a bit cumbersome and can be reduced a little. Another thing is that the current rhythm is too bland. This is actually related to the character of the protagonist, but you can write some other things, such as some rival scenes or teammate scenes. Of course, it is OK to maintain the current rhythm. I'll add the rest when I think of it when I come back, but I have to say one more thing. At the moment, I feel like the writing is pretty good, so keep up the good work.
I can only say it with a cool voice. It's not Jiahao like others, it looks very comfortable, and it's all about ideas at the moment.
I saw the latest chapter and it was too boring. There are several chapters for each game, and there is no other content at all. It seems to be all repetitive. There is basically no plot to move the novel forward after reading it. It is like recording the game every day and it has no program effect.
You can add some barrage interaction. Some games can be written briefly, but I can't say that I should write 8 or 9 chapters for each game.
It's almost 50 chapters, and three hours in the novel haven't even passed yet. I can't bear to see this
I think this book is good. The protagonist does not have those messy systems or hang ups. It is just a FPS holy body blessing. It is very refreshing to read. The writing of each game is also quite thoughtful, and there are few barrages. There are no inexplicable disputes to show off. It is ordinary and very comfortable to read. If you bring in the protagonist, you can rely on your own talent to defeat the anchors and escorts. It makes me, a rookie in Delta, constantly being beaten by people in seconds, which is very satisfying.
The rhythm is good, but there is no audience interaction in the opening game, which is a bit dry. You can add some content to watch slices or other anchor comments after each day.
Details are fine, but you can't be so detailed that you have to show the camera even if he poops. There are big flaws in the rhythm control, and the third golden chapter is lonely. I think you should browse more works of the same type to improve your abilities.
The writing is okay, but the amount of information and emotion in each chapter is not enough, which makes it difficult to follow through.
The anchor can be said to be an ideal teammate. Overall, he is very comfortable to watch. It feels like he is just writing every game he plays.